All of these are either not tested at all, or not enough tested, use at own risk
Merged into Core Rules and wargear lists.
Merged into Know No Fear.
Merged into Core Rules and Know No Fear.
Interludias designed to give players some brainless kill-em-all gameplay. This may be useful as a break between deep narrative sessions. Also, this will make use of new terrain and scenery setups.
ACOLYTE RETINUE operatives: up to 12 operatives, including AUXILIARY. SPACE MARINE operative counts as 2 selections. DV limit is 15 overall, when DV limit is reached, add PLANETARY MILITIA with autoguns and gun butts until there is 12 operatives selected for deployment. Distribute those additional operatives evenly between players.
Enemy operatives: full kill team of one of the Kill Team 3 factions, selected by all their faction rules.
Use killzones from Approved Ops 2024 or Critical Ops 2022. If using Critical Ops 2022, leave 3 objective markers: one in each territory and one on the center line. Use standard Kill Team 3 rules for operative deployment.
Crit Op: Randomly determine or let your Campaign Master select a Crit Op to be used for this battle.
Kill Op: Track the Kill Op as described in Approved Ops 2024, but with following alterations:
Tac Op: Still don't use Tac op.
At the end of the battle, count players' VP and resolve the result:
Is a terrain feature with Interactive trait. May contain loot.
Is a terrain feature with Interactive trait. May be a mission objective.
Terrain feature with Heavy trait. May appear in killzones: Octarius, Chalnath, Nachmund, Bheta-Decima.
At the start of the scenario, ACOLYTE OPERATIVE equipped with ladder is carrying the folded ladder marker.
Whenever that operative is within control range of a terrain feature at least 2" tall, it can perform the Unfold Ladder action:
UNFOLD LADDER | 1AP |
---|---|
Place a Ladder upright against a terrain feature that is at least 2" tall. Remove the folded ladder marker from the killzone. This operative cannot perform this action while within control range of enemy operatives. |
Unfolded ladder is Exposed terrain, operatives can move throught them as if they're not there (but cannot finish move on them). Once per action, whenever an operative is climbing this terrain feature, treat the vertical distance as 1". Note that if an operative then continues climbing another terrain feature during that action (including another ladder), that distance is determined as normal.
Whenever an operative is within control range of an unfolded ladder, it can perform the following action:
FOLD LADDER | 1AP |
---|---|
Remove ladder from the killzone and replace it with folded ladder marker. This opeative can then perform a free Pick Up Marker action with that folded ladder marker. This operative can perform this action from either upper or lower end of the ladder. This operative cannot perform this action while the ladder or the operative is within control range of enemy operatives. |
Ladders can also appear in certain scenarios as terrain feature with all its generic abilities.
Terrain feature with Light trait. May appear in any killzone.
May be set up by enemy operatives. Resolve as normal. May appear in any killzone, and may be placed instead of a booby trap inside crates.
Already exists in KT:Acolyte. Since there is a specific portable barricade object, it should be used instead of normal light barricade.
Terrain feature with Exposed and Obstructive traits. May appear in killzones: Chalnath, Moroch, Volkus.
DV: Deployment Value - how much the operative costs in terms of mission setup. Combined DV of all ACOLYTE operatives should be around 14-15.
WP: Wargear Points - how much does wargear cost. Each operative has Wargear Capacity stat that indicates how much WP of wargear he can carry without spending additional resources. WP can be freely converted to EP at a price of 1:1.
EP: Equipment Points - how much does equipment cost. EP can be freely converted to WP at a price of 1:1.
TOTAL PLAYER DV = OPERATIVES DV + WP PURCHASES DV |
---|
TOTAL PLAYER DV ≤ TOTAL DV PER PLAYER |
---|
WP PURCHASE: 1DV = 4WP |
---|
WP-EP CONVERSION: 1EP=1WP |
---|
FREE WP = OPERATIVE'S WARGEAR CAPACITY |
---|
FREE EP = TOTAL PLAYER DV |
---|
1. SELECT ACOLYTE OPERATIVE |
---|
2. SELECT FREE WARGEAR/EQUIPMENT |
---|
3. ADD FREE WARGEAR POINTS |
---|
4. PURCHASE ADDITIONAL WARGEAR POINTS |
---|
5. ADD FREE EQUIPMENT POINTS |
---|
6. SELECT WARGEAR |
---|
7. SELECT EQUIPMENT |
---|
8. SELECT FOLLOWERS |
---|
9. SELECT AUXILIARIES |
---|