NAME: CEREBRUS PUTRESCATIM | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
CLASS: CHAOS SPACE MARINE | 3 | 6" | 3+ | 2+ | 16 |
PROGRESSION: | BOON POINTS: | 59 |
---|
Weapons: | ||||||
NAME | ATK | HIT | DMG | WR | BP | |
Life Siphon | 5 | 3+ | 3/4 | PSYCHIC, Saturate, Siphon Life | - | |
Silenced Auto-Targeting Boltgun of Malicious Volleys | 4 | - | 4/5 | Accurate 1, Ammo 12, Silent | 5 | |
Plague knife | 5 | - | 3/3 | Severe, Poison | 2 | |
BOONS OF CHAOS: |
---|
Slaanesh: Ugly
Nurgle: Fat, Life Siphon, Extra Bones, Steady, Implacable
Khorne: NONE
Tzeentch: NONE
Undivided: Malicious Volleys
GIFTS OF CHAOS: |
---|
Stage 1: Cloak Of Shadows, Empyrical Body
EQUIPMENT & ENHANCEMENTS: |
---|
Melta grenade x1 4BP
Armour: Heresy-Era Armour
Boltgun: Hydra-class silencer
Boltgun: Targeting Familiar
Boltgun: Magazine Couplers
Melta Rifle (cannot be equipped without disabling Cloak Of Shadows)
Bone Shrapnel Rounds
Plague Rounds
Tainted Rounds
Auspex
ABILITIES: |
---|
*Siphon Life: Whenever this operative is using this weapon, at the start of the Resolve Attack Dice step, you can select one friendly HERETIC ASTARTES operative visible to and within 6" of this operative. For each attack dice you resolve during that step that inflicts damage, that friendly operative regains 1 lost wound, or D3 lost wounds if it was a critical success.
Ugly: Enemy operatives within 3" of the operative worsen their Hit stat by 1.
Fat: Add 2 to the operative's Wounds stat.
Life Siphon: The operative is always equipped with Life Siphon.
Extra Bones: The operative can ignore Hit stat modifier while being injured.
Steady: When the operative shoots, improve Hit stat by 1 if it did not perform Reposition in that activation.
Implacable:
Malicious Volleys: Add 1 to the normal Dmg of Boltgun, Bolt pistol and Chainsword the operative is equipped with.
Cloak of Shadows: The operative can perform the Charge action while having the Conceal order. Whenever a shooting attack is made against this operative when it is in Cover, it can retain two normal successes (instead of one) or a critical success. The oprative cannot be equipped with Chain weapons, Power weapons or ranged weapons that don't have the Silent weapon rule (excluding weapons that are result of having other abilities).
Empyrical Body: First time the operative is incapacitated during the Scenario, in the Strategy phase of the next turning point, it can be revived with full wounds remaining. When you do so, it loses a random element of his equipment (count the equipment, and roll the dice re-rolling excessive results).
FOLLOWER CAP: | 5 |
---|
BATTLE SCARS & INJURIES: |
---|
RESTED TALLY: |
---|