Space Marine Base Of Operations

Though lacking Battle Barge versatitlity, Strike Cruisers are core of any Space Marine chapter fleet. These highly mobile ships enable chapters to enact rapid response to any threat to humankind - from inside, from outside or from beyond.

REQUISITIONS

In addition to core Requisitions, SPACE MARINE operatives can use the following ones:

ADAPTATION IN THE FIELD

Purchase this requisition before or after the scenario. Select one SPACE MARINE operative. Remove all progression benefits that operative has, then select or generate benefits again, to the current operative level.

ARTIFICIER-WROUGHT WEAPON

Purchase this requiisition after a game in wthich a friendly SPACE MARINE operative with Ace, Grizzled, Revered or Legend rank earned experience points (XP). Add one item of rare equipment to that operative's stash, but only that operative can be equipped with it. If that operative is Slain, remove that item of rare equipment from its stash. Each friendly SPACE MARINE operative can only be upgraded with this Requisition once.

RAPID RESUPPLY

Purchase this requisition before or after the scenario. Select one of the following:

  • Each SPACE MARINE operative can remove any number of items of rare equipment in their stash and then add equal number of another items of rare equipment to their stash.
  • Remove any number of Strategic Assets from your Base Of Operations, then add an equal number of another Strategic assets to your Base Of Operations.

SOLEMN OATH

Purchase this Requisition before the scenario. Select an Oath of Moment below and make a note of it in the operative's datacard.

  • Valour: The operative must incapacitate the highest number of enemy operatives during the scenario.
  • Duty: The operative must make more impact on completing the primary mission than any other friendly operative (Campaign Master decides) during the scenario.
  • Honour: The operative must incapacitate enemy LEADER or EPIC HERO operative or an enemy operative with Wouds stat of 20 and more during the scenario.

At the end of a battle, if that operative completed its Oath of Moment, it earns 10XP (this is not affected by a passed Casualty test); alternatively, you can choose for it to fail its Oath of Moment, in which case it suffers the Cerebral Affliction Battle Scar. In either case, it has no longer taken an Oath of Moment.

TRIBUTE TO NOBLE DUTY

Purchase this Requisition after the scenario in which you have completed all primary, secondary and secret (if available) objectives. Add one Chapter Relic to your operative's stash.

STRATEGIC ASSETS

In addition to core Strategic Assets, SPACE MARINE operatives can purchase this ones:

ARMORY SUB-VAULT

At the start of scenario, in the Select Operatives step, each friendly SPACE MARINE operative can select another Power Armour for the scenario. If it does so, that operative has the Deployment Value of 1 more for that scenario.

ARSENAL SUB-VAULT

In the Select Wargear And Followers step, friendly SPACE MARINE operatives count their Wargear Capacity as being 2 more.

ENHANCED SURVEILLANCE SYSTEM

Enemy operatives (including Reinforcements) cannot be set up within 9" of friendly SPACE MARINE operatives. If a scenario rule says that enemy operatives are set up as markers that are revealed as they become visible to friendly operatives, that rule does not have the effect.

In the Set Up Operatives step, friendly SPACE MARINE operatives can be set up wholly within 1" of your drop zone (instead of wholly within your drop zone).

LODESTAR-CLASS AUSPEX

Whenever an operative uses the Stealth Assault Firefight Ploy, it can either ignore 2" of vertical distance during the Charge action, or change order back to Conceal after the Fight action.

SHROUD-SKULLS

Whenever an operative performs the Casualty test or the Recovery test, you can re-roll one dice.

TURBOLASER BOMBSIGHT

Once per scenario, a friendly SPACE MARINE operative can perform the following action:

TURBOLASER BOMBARDMENT 3AP

  Select a point anywhere in the killzone visible to this operative. Place the bombardment marker there. Roll a scatter dice. If the result is not the Direct Hit, move the marker D3+1 inches horizontally in the direction determined by scatter dice, preferring highest ground available. Then perform attack against each operative within 2" of the marker with the following weapon:

  NAME ATK HIT DMG WR
  Turbolaser 4 3+ 5/7 Barrage, Piercing 2

  This action can be only made once per scenario and cannot be made in Killzone:Gallowdark.

  This operative cannot perform this action while counteracting and cannot perform this action while within control range of enemy operatives.