Space Marine Base Of Operations

Though lacking Battle Barge versatitlity, Strike Cruisers are core of any Space Marine chapter fleet. These highly mobile ships enable chapters to enact rapid response to any threat to humankind - from inside, from outside or from beyond.

REQUISITIONS

In addition to core Requisitions, SPACE MARINE operatives can use the following ones:

SOLEMN OATH

Purchase this Requisition before the scenario. Select an Oath of Moment below and make a note of it in the operative's datacard.

  • Valour: The operative must incapacitate the highest number of enemy operatives during the scenario.
  • Duty: The operative must make more impact on completing the primary mission than any other friendly operative (Campaign Master decides) during the scenario.
  • Honour: The operative must incapacitate enemy LEADER or EPIC HERO operative or an enemy operative with Wouds stat of 20 and more during the scenario.

At the end of a battle, if that operative completed its Oath of Moment, it earns 10XP (this is not affected by a passed Casualty test); alternatively, you can choose for it to fail its Oath of Moment, in which case it suffers the Cerebral Affliction Battle Scar. In either case, it has no longer taken an Oath of Moment.

TRIBUTE TO NOBLE DUTY

Purchase this Requisition after the scenario in which you have completed all primary, secondary and secret (if available) objectives. Add one Chapter Relic to your operative's stash.

STRATEGIC ASSETS

In addition to core Strategic Assets, SPACE MARINE operatives can purchase this ones:

ARSENAL SUB-VAULT

In the Select Kill Team step, friendly SPACE MARINE operatives count their Wargear Capacity as being 2 more.

In the Set Up Operatives step, friendly SPACE MARINE operatives can be set up wholly within 1" of your drop zone (instead of wholly within your drop zone).

TURBOLASER BOMBSIGHT

Once per scenario, a friendly SPACE MARINE operative can perform the following action:

TURBOLASER BOMBARDMENT 3AP

  Select a point anywhere in the killzone visible to this operative. Place the bombardment marker there. Roll a scatter dice. If the result is not the Direct Hit, move the marker D3+1 inches horizontally in the direction determined by scatter dice, preferring highest ground available. Then perform attack against each operative within 2" of the marker with the following weapon:

  NAME ATK HIT DMG WR
  Turbolaser 4 3+ 5/7 Barrage, Piercing 2

  This action can be only made once per scenario and cannot be made in Killzone:Gallowdark.

  This operative cannot perform this action while counteracting and cannot perform this action while within control range of enemy operatives.