
You are but one among the teeming masses of humanity, raised from obscurity at the whim of an Inquisitor. Perhaps you drew their attention through exceptional service, great devotion to the cause, or some special talent. Whatever the case, you did not have a choice. Your Master spoke, and you were bound to their service. You are an ACOLYTE.
INTRODUCTION
ACOLYTE is a solo or co-operative narrative wargame, inspired by Rangers of Shadow Deep, the original Warhammer 40,000: Rogue Trader, and its narrative progeny. In ACOLYTE, all players are working together to further the goals of the Inquisition, with enemy behaviour guided by simple decision trees and events shaped by random draw. these rules can be used with both pre-written adventures and stock Kill Team missions, offering narrative objectives and party progression across multiple scenarios.
An ACOLYTE adventure module, Sector Carthagenica by Berimud is the intended module these Core Rules are adapted for. though this adaptation was tested standalone, as Berimud's campaign progresses, there may be certain additions to this document, as well as other additional modules published.
An original ACOLYTE by fodzilla adventure, Something Rotten in the Underhive, will be adapted in future and provided as an external link here.
You will need:
- Kill Team (3rd edition) Core Rules or Lite Rules
- Numeric (D6 and D10) and scatter dice.
- A deck of standard playing cards.
- A collection of Warhammer 40000, Kill Team, Necromunda (or 3d printed alternative) miniatures.
- Assorted indoor and outdoor terrain.
Alternately, willingness and ability to improvise.
You may want to use the following addons:
- Bestiary (KT3 adaptation), containing basic threats you may encounter in any Killzone
- Know No Fear addon to play as SPACE MARINE operatives
- The Terminus Decree addon to play as GREY KNIGHT operatives