Grey Knights Progression
GREY KNIGHT operatives accrue experience as specified in each scenario as if they were Acolytes.
Whenever a friendly GREY KNIGHT incapacitates an enemy operative, they gain additional 1XP for DAEMON operative, additional 1XP if that operative is HERALD, additional 1XP if that operative had the Wounds stat of 12 and more.
Whenever an enemy GREATER DAEMON operative is incapacitated, each GREY KNIGHT operative, that inflicted damage to that enemy operative, gains 3XP.
GREY KNIGHT operatives will increase in level after a scenario if they reach one of the below thresholds:
Rank | Level | XP | Benefit |
Adept | 0 | 0 | Smite Psychic Power |
1 | 25 | Add 1 to Wounds stat | |
2 | 50 | Firefight Ploy of choice | |
3 | 100 | Add 1 to Wargear Capacity; Psychic Interact Psychic Power | |
Veteran | 4 | 150 | Tide of Warp of choice |
5 | 200 | Select either: add 1 to Hit stat for ![]() ![]() |
|
6 | 275 | Firefight Ploy of choice | |
7 | 350 | Add 1 to Wargear Capacity | |
Ace | 8 | 425 | Battle Honour Specialism of choice; +1 random Battle Honour |
9 | 500 | Select either: add 1 to Atk stat on melee weapons or random Psychic Power | |
10 | 600 | Psychic Power of choice | |
11 | 700 | Add 1 to Wargear Capacity | |
Grizzled | 12 | 800 | Random Battle Honour |
13 | 900 | Add 1 to operative's Hit stat (replaces option selected on Level 5) | |
14 | 1000 | Reduce cost of one Firefight Ploy to 0CP | |
15 | 1100 | Add 1to Wargear Capacity | |
Revered | 16 | 1250 | Random Battle Honour |
17 | 1400 | Select either: add 1 to Wounds stat or random Psychic Power | |
18 | 1550 | Firefight Ploy of choice | |
19 | 1700 | Add 1 to Wargear Capacity | |
Legend | 20 | 1900 | Psychic Power of choice; Item of Rare Equipment |