Sorcerer's Lab
As the scenario progresses, the Sorcerer may appear on the Base Of Operations. If players build a lab for him, they will gain access to several psychic enhancements not available in a normal way.
BUILD THE LAB 25BP
Friendly PSYKER operatives gain access to the enhancements listed below. Each enhancement needs research, and has given number of scenarios to pass to be researched, since it is paid for. The Instant means that the enhancement is available instantly since it is paid.
PSYCHIC ENHANCEMENTS
Following enhancements, once researched, are available for all player's PSYKER operatives, including PSYKER henchmen.
AETHERIAL WARDING 9BP
3 scenarios
The operative gain access to the following Strategic Ploy:
AETHERIAL WARDING
Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.
ALL IS DUST 9BP
3 scenarios
This operative has access to the following Firefight Ploy:
ALL IS DUST
Use this firefight ploy when an attack dice inflicts Normal Dmg on a friendly RUBRIC MARINE operative. That attack dice inflicts 1 damage instead.
BROTHERHOOD OF SORCERERS 8BP
2 scenarios
The operative gain access to the following Strategic Ploy:
BROTHERHOOD OF SORCERERS
This operative's PSYCHIC weapon have the Balanced weapon rule, or the Ceaseless weapon rule if another friendly PSYKER is within 9" of that operative.
PROTECTED BY FATE 11BP
4 scenarios
The operative can perform the following unique action:
PROTECTED BY FATE | 1AP |
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PSYCHIC. Select one friendly CHAOS operative visible to this operative. Until the start of this operative’s next activation, until it's incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever an operative is shooting that selected operative, you can re-roll any of your defence dice. This operative cannot perform this action while within control range of an enemy operative. |
RECONSTITUTION RITUAL 10BP
3 scenarios
The operative can perform the following unique action:
RECONSTITUTION RITUAL | 1AP/2AP |
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PSYCHIC. Select one friendly HERETIC ASTARTES operative visible to and within 6" of this operative. That operative regains up to 2D3 lost wounds, or 2D6 lost wounds if you choose to perform this action for 2AP. This operative cannot perform this action while within control range of an enemy operative. |
SUMMON OBJECT 10BP
2 scenarios
The operative can perform the following unique action:
SUMMON OBJECT | 1AP |
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PSYCHIC. Inflict 1 damage to this operative. If it is not incapacitated, place a munitorum crate or a barrel within control range of this operative. Each subsequent time this operative performs this action during the scenario, inflict 1 more damage to this operative, to a maximum of 14 damage. This operative cannot perform this action while within control range of an enemy operative. |