Space Marine Faction Rules
Whenever your ACOLYTE operative is SPACE MARINE, the following rules are always applied to that operative disregarding its progression or status.
ASTARTES
During each friendly SPACE MARINE operative's activation, it can perform either two Shoot or two Fight actions. If it's two Shoot actions, a bolt weapon must be selected for at least one of them, and if it's a Bolt sniper rifle, Executor heavy bolter, Heavy bolter, or Hellstorm heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.
LONE OPERATIVE
Unless the scenario states otherwise, a SPACE MARINE operative cannot have any followers, and cannot take any AUXILIA operatives for the scenario. Its Follower Capacity is always 0 and cannot be modified by any means.
TRANSHUMAN PHYSIOLOGY
Whenever a friendly SPACE MARINE operative is Incapacitated, the Reanimate action with it could be performed only if the operative performing that action is also SPACE MARINE.
When making reanimation roll for a SPACE MARINE operative, the initial roll difficulty is 3+ (rather than 4+). Note that this enables SPACE MARINE operative to be reanimated maximum of 4 times (rather than 3) during the scenario.