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Space Marine Faction Rules
ASTARTES
During each friendly SPACE MARINE operative's activation, it can perform either two Shoot or two Fight actions. If it's two Shoot actions, a bolt weapon must be selected for at least one of them, and if it's a Bolt sniper rifle or Heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.
TRANSHUMAN PHYSIOLOGY
Whenever a friendly SPACE MARINE operative is Incapacitated, the Reanimate action with it could be performed only if the operative performing that action is also SPACE MARINE. When making reanimation roll, the initial roll difficulty is 3+ (rather than 4+). Note that this enables SPACE MARINE operative to be reanimated 4 times (rather than 3) during the scenario before it is slain.
DEATHWATCH
On character generation, you can choose whether
SPACE MARINE (except
AEGIS ARMOUR) operative is
DEATHWATCH. If it is, it gains access to deathwatch
wargear,
equipment and
chapter tactics. Whenever
DEATHWATCH operative gains its first chapter tactic, it must select one from Deathwatch Chapter Tactics.