Space Marine Faction Rules

ASTARTES

During each friendly SPACE MARINE operative's activation, it can perform either two Shoot or two Fight actions. If it's two Shoot actions, a bolt weapon must be selected for at least one of them, and if it's a Bolt sniper rifle or Heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.

TRANSHUMAN PHYSIOLOGY

Whenever a friendly SPACE MARINE operative is Incapacitated, the Reanimate action with it could be performed only if the operative performing that action is also SPACE MARINE. When making reanimation roll, the initial roll difficulty is 3+ (rather than 4+). Note that this enables SPACE MARINE operative to be reanimated 4 times (rather than 3) during the scenario before it is slain.

DEATHWATCH

On character generation, you can choose whether SPACE MARINE (except AEGIS ARMOUR) operative is DEATHWATCH. If it is, it gains access to deathwatch wargear, equipment and chapter tactics. Whenever DEATHWATCH operative gains its first chapter tactic, it must select one from Deathwatch Chapter Tactics.