Heretic Astartes Operatives
Each player is represented by a single Chaos Space Marine operative, with a starting profile as follows:
CHAOS SPACE MARINE | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 6" | 3+ | 3+ | 14 |
Name | Atk | Hit | Dmg | WR | |
Fists | 4 | - | 3/4 | - |
|
When creating a character, player can select following starting wargear for them:
- Boltgun and Fists
- Bolt pistol and Chainsword
Whenever the player's character is Slain or became the Chaos Spawn, player can select any of his CHAOS SPACE MARINE henchmen as his new character, or create a new character from scratch.
HENCHMEN
Henchmen are character's aidees in missions, paid their wage per each scenario. Any henchmen that were recruited for at least one scenario and not Slain, stay on your Base of operations. Give them names and write up their datasheets somewhere. You can buy them wargear. For CHAOS SPACE MARINE henchmen, you can do everything that you do for your main characters. Keep track on your henchmen' statuses as well as for your main character operative. If the henchman is Slain, remove its datasheet.
When henchmen perform actions giving BP, the player gains the respective number of BP as if it were his character.
Henchman | Starting wargear | Follower value1 | Wage per scenario |
Chaos Space Marine | Select either: Boltgun and Fists or Bolt pistol and Chainsword. | 3 | 5BP |
Rubric Marine | Whatever was result of Rubrica | 2 | N/A2 |
Berzerker | Bolt pistol and Chainaxe | 3 | 6BP |
Possessed | Hideous Mutations | 3 | 5+BP |
Devotee | Autopistol and Combat blade | 1 | 1BP |
Blooded Warrior | Lasgun and Bayonet | 1 | 1BP |
Blooded Gunner | Gun butt and one of following: Plasma gun, Meltagun, Grenade launcher, Long-las, Diabolyk bomb | 1 | 3BP |
Blooded specialist | Whatever stated in their datasheet | 1 | 3BP |
Blooded Chieftain | Select either: Plasma pistol and Improvised blade, or Boltgun and Bayonet, or Laspistol and Power weapon, or Bolt pistol and Chainsword | 1 | 3BP |
Blooded Ogryn | Mutant claw and Power maul | 3 | 5BP |
Goremonger Aspirant | Autopistol and Chainglaive | 2 | 3BP |
Goremonger specialist | Whatever stated in their datasheet | 2 | 4BP |
Goremonger Blood Herald | Icon of Khorne and Chainblade | 2 | 4BP |
Chaos Spawn | Hideous mutations | 2 | N/A3 |
Daemon Prince | Whatever stated in their datasheet | 5 | 20BP4 |
1 Follower value determines how much slots in follower capacity does the operative occupy. For example, for a follower capacity of 3, you can take a Chaos Space Marine, and a Goremonger Blood Herald, or a Traitor Ogryn and 3 Traitor Gunners.
2 Available only via Rubrica Gift of Chaos.
3 Available while at least one exists in henchmen list.
4 Available while exists in henchmen list and is not expelled.
HENCHMEN DATASHEETS
CHAOS SPACE MARINE | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 6" | 3+ | 3+ | 14 |
Name | Atk | Hit | Dmg | WR | |
Boltgun | 4 | - | 3/4 | - | |
Bolt pistol | 4 | - | 3/4 | Range 8" | |
Chainsword | 5 | - | 4/5 | - | |
Fists | 4 | - | 3/4 | - |
-
RUBRIC MARINE | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 6" | 3+ | 3+ | 14 |
Name | Atk | Hit | Dmg | WR | |
Soulreaper cannon (focused) | 5 | - | 4/5 | Piercing 1 | |
Soulreaper cannon (sweeping) | 4 | - | 4/5 | Piercing 1 | |
Warpflamer | 4 | +1 | 4/4 | Range 8", Piercing 1, Saturate, Torrent 2" | |
Inferno boltgun | 4 | - | 3/4 | Piercing 1 | |
Fists | 4 | - | 3/4 | - |
All Is Dust: Once per turning point, when a shooting attack is made against this operative, you can use this rule. If you do so, treat this operative's Hit stat as 2+ for that attack.
Sorcerous Automata: Whenever this operative is activated, subtract 1 from its APL stat until the end of that activation, unless a friendly PSYKER operative is within 9" of it.
In addition, this operative cannot regain wounds from Medkit, cannot be reanimated, but can regain wounds by using Warpdust and has no negative effects after doing so. If this operative is incapacitated at the end of scenario, instead of rolling normal casualty test, roll a D6, on a result of 1 this operative is Slain, on a 2+ it is reanimated with full wounds remaining.
BERZERKER | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 6" | 3+ | 3+ | 16 |
Name | Atk | Hit | Dmg | WR | |
Bolt pistol | 4 | - | 3/4 | Range 8" | |
Chainaxe | 5 | - | 4/5 | Brutal, 1" Devastating 1 |
Skulls For The Skull Throne: this operative cannot perform Prayers to Gods other than KHORNE or
UNDIVIDED and cannot have Mark of Chaos other than
KHORNE or
UNDIVIDED.
Kill, Maim, Burn: Whenever this operative is activated, roll a D6. On a roll of 1, whenever it performs the Shoot action or the Charge during this activation, it must select the closest valid target.
POSESSED | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 6" | 3+ | 3+ | 15 |
Name | Atk | Hit | Dmg | WR | |
Hideous mutations (ranged) | 4 | - | 4/5 | Range 3" | |
Hideous mutations (melee) | 5 | - | 4/5 | Brutal, Lethal 5+ |
Possessed: When your CHAOS SPACE MARINE operative becomes this operative, transfer all abilities to this operative's datacard. No further progression is available for this operative. For each Gift Of Chaos ability, this operative's wage is 1BP more. This operative cannot be equipped with wargear, but can be equip with equipment.
Unleash Daemon: Whenever this operative is activated, if it did not use this rule before in this scenario, you can select to use this rule. Until the end of scenario:
- This operative's melee weapons have Ceaseless and Rending weapon rules.
- Whenever damage of 3 and more is inflicted on this operative, subtract 1 from that damage. This is cumulative with similar rules.
DEVOTEE | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
2 | 6" | 4+ | 5+ | 7 |
Name | Atk | Hit | Dmg | WR | |
Autopistol | 4 | - | 2/3 | Range 8" | |
Combat blade | 3 | - | 3/4 | - |
Group Activation: Whenever this operative is expended, you must then activate one other ready friendly DEVOTEE operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).
CHAOS SPAWN | APL | MOVE | HIT | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|---|
3 | 7" | 4+ | 4+ | 17 |
Name | Atk | Hit | Dmg | WR | |
Hideous mutations | 6 | - | 4/5 | - |
Expendable: This operative cannot regain wounds from any items, cannot be reanimated, and once it is incapacitated, it is Slain.
Degenerated: This operative cannot perform any actions other than Reposition, Dash, Charge, Fight and Fall back, cannot perform mission action and cannot be equipped with any wargear and equipment.