Heretic Astartes Transport

If the scenario is using TRANSPORT, instead of using datacards from Core Rules, HERETIC ASTARTES operatives can use these ones. Note that this transport gives a significant benefit to players, you can balance it by increasing number of the enemy operatives, or giving enemy operatives a VEHICLE themselves.

CHAOS RHINO APL MOVE SAVE WOUNDS
2 6" 3+ 40
  NAME ATK HIT DMG WR
  Havoc launcher (frag) 4 3+ 3/5 Balanced, Blast 2"
  Havoc launcher (krak) 4 3+ 5/7 Balanced, Piercing 1
  Combi-bolter 4 3+ 3/4 Ceaseless
  Combi-flamer (boltgun) 4 3+ 3/4 -
  Combi-flamer (flamer) 5 3+ 3/3 Range 8", Saturate, Torrent 1"
  Combi-melta (boltgun) 4 3+ 3/4 -
  Combi-melta (meltagun) 4 3+ 6/3 Range 6", Devastating 4, Piercing 2

Configurable: select following weapons when taking this vehicle for scenario:

  • Pintle mount 1: Nothing, Combi-bolter, Combi-flamer or Combi-melta
  • Pintle mount 2: Nothing or Havoc launcher

Astartes IFV: This vehicle can perform the Shoot action twice during its activation, but it must select different weapons for each that action.

Transport: This vehicle can carry 10 HERETIC ASTARTES operatives. Operatives with Wounds stat of 16 and more count as 2.

HERETIC ASTARTES, CHAOS, MACHINE, VEHICLE, TRANSPORT, CHAOS RHINO
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