Heretic Astartes Transport
If the scenario is using TRANSPORT, instead of using datacards from Core Rules, HERETIC ASTARTES operatives can use these ones. Note that this transport gives a significant benefit to players, you can balance it by increasing number of the enemy operatives, or giving enemy operatives a VEHICLE themselves.
CHAOS RHINO | APL | MOVE | SAVE | WOUNDS | |||||
---|---|---|---|---|---|---|---|---|---|
2 | 6" | 3+ | 40 |
NAME | ATK | HIT | DMG | WR | |
Havoc launcher (frag) | 4 | 3+ | 3/5 | Balanced, Blast 2" | |
Havoc launcher (krak) | 4 | 3+ | 5/7 | Balanced, Piercing 1 | |
Combi-bolter | 4 | 3+ | 3/4 | Ceaseless | |
Combi-flamer (boltgun) | 4 | 3+ | 3/4 | - | |
Combi-flamer (flamer) | 5 | 3+ | 3/3 | Range 8", Saturate, Torrent 1" | |
Combi-melta (boltgun) | 4 | 3+ | 3/4 | - | |
Combi-melta (meltagun) | 4 | 3+ | 6/3 | Range 6", Devastating 4, Piercing 2 |
Configurable: select following weapons when taking this vehicle for scenario:
- Pintle mount 1: Nothing, Combi-bolter, Combi-flamer or Combi-melta
- Pintle mount 2: Nothing or Havoc launcher
Astartes IFV: This vehicle can perform the Shoot action twice during its activation, but it must select different weapons for each that action.
Transport: This vehicle can carry 10 HERETIC ASTARTES operatives. Operatives with Wounds stat of 16 and more count as 2.
HERETIC ASTARTES, CHAOS, MACHINE, VEHICLE, TRANSPORT, CHAOS RHINO