Progression
Acolytes and Followers gain experience and levels – if they live long enough.
Acolytes gain experience as specified in each scenario, and may increase in level after a scenario if they reach one of the below thresholds:
Rank | Level | XP | Benefit |
Acolyte | 0 | 0 | +3 Follower Cap |
1 | 25 | +1 Firefight Ploy of choice | |
2 | 50 | +1 Hit stat | |
3 | 100 | +1 Follower Cap | |
Agent | 4 | 150 | +1 random Battle Honour (Primary Specialism) +1 Wargear Cap |
5 | 200 | +1 Strategic Ploy of choice | |
6 | 275 | +1 Wounds stat | |
7 | 350 | +1 Follower Cap | |
Prime | 8 | 425 | +1 random Battle Honour (random Specialism) +1 Wargear Cap |
9 | 500 | +1 Firefight Ploy of choice | |
10 | 600 | +1 Move stat +1 Wounds stat |
|
11 | 700 | +1 Follower Cap | |
Investigator | 12 | 800 | +1 random Battle Honour (Specialism of choice) +1 Wargear Cap |
13 | 900 | +1 Strategic Ploy of choice | |
14 | 100 | +1 Wounds stat | |
15 | 1100 | +1 Follower Cap | |
Explicator | 16 | 1250 | +1 Battle Honour of choice (Primary Specialism) +1 Wargear Cap |
17 | 1400 | +1 Strategic or Firefight Ploy of choice | |
18 | 1550 | +1 Hit stat | |
19 | 1700 | +1 Follower Cap | |
Interrogator | 20+ | 1900 | +1 APL +1 Wargear Cap |
FOLLOWER PROGRESSION
Followers gain experience more slowly. they gain 2XP if they survive a scenario or 1XP if they are incapacitated in a scenario but not slain, and may be awarded bonus XP as specified in each scenario. Followers may increase in level after a scenario if they reach one of the below thresholds:
Level | XP | Benefit |
0 | 0 | +1 stat: Hit, Move or Wounds |
1 | 5 | +1 Wounds stat |
2 | 10 | +1 Wargear Cap |
3 | 20 | +1 Hit stat |
4 | 30 | +1 random Battle Honour (Primary Specialism) |
5 | 40 | Group Activation ability |
6 | 50 | +1 Wounds stat |
7 | 60 | +1 Wargear Cap |
8 | 70 | +1 Hit stat |
9 | 85 | +1 Battle Honour of choice (Primary Specialism) |
10 | 100 | +1 stat: Move or Wounds +1 Wargear Cap |