Liber Daemonica

The datasheets below can be used for Daemonic Incursion killzone rule. Whenever a group of enemy CHAOS DAEMONS operatives is set up, make sure that at least one LEADER operative for each mark of chaos involved in Daemonic Incurison is in the killzone.

If using only CHAOS DAEMONS enemy operatives, they are balanced around 5-6 enemy operatives per player, excluding HERALD and GREATER DAEMON operatives.

DAEMONS OF SLAANESH

DAEMONETTE FIGHTER APL MOVE SAVE WOUNDS
  2 7" 5+ 8
  NAME ATK HIT DMG WR
  Vicious Claws 4 3+ 4/5 Ceaseless, Rending

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

CHAOS DAEMONS, SLAANESH, DAEMON, DAEMONETTE FIGHTER
DAEMONETTE ICON BEARER APL MOVE SAVE WOUNDS
  2 7" 5+ 8
  NAME ATK HIT DMG WR
  Claws 3 3+ 4/5 Ceaseless

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Icon Bearer: Count this operative's APL stat as 3 for determining control.

ICON OF SLAANESH 1AP

 Until the end of the turning point, whenever damage is inflicted on a friendly SLAANESH DAEMON operative within 6" of this operative, that friendly operative can ignore damage from one attack dice.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, SLAANESH, DAEMON, DAEMONETTE ICON BEARER
DAEMONETTE HORN BEARER APL MOVE SAVE WOUNDS
  2 7" 5+ 8
  NAME ATK HIT DMG WR
  Claws 3 3+ 4/5 Ceaseless

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

INSTRUMENT OF SLAANESH 1AP

  Select up to 3 friendly SLAANESH DAEMON operatives within 6" and visible to this operative. Until the end of their next activation, these friendly operatives can perform two Fight actions and two Charge actions, and one of that actions is free.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, SLAANESH, DAEMON, DAEMONETTE HORN BEARER
ALLURESS APL MOVE SAVE WOUNDS
  3 7" 5+ 9
  NAME ATK HIT DMG WR
  Vicious Claws 4 3+ 4/5 Ceaseless, Rending

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Quicksilver Speed: Enemy operatives within control range of this operative must subtract 1 from their Hit stat.

CHAOS DAEMONS, SLAANESH, DAEMON, LEADER, ALLURESS
MASQUE OF SLAANESH APL MOVE SAVE WOUNDS
  3 7" 4+ 12
  NAME ATK HIT DMG WR
  Serrated Claws 4 3+ 4/4 Ceaseless, Rending, Devastating 2

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Quicksilver Speed: Enemy operatives within control range of this operative must subtract 1 from their Hit stat.

Locus Of Slaanesh: Whenever a friendly SLAANESH operative fights or retailiates within 6" of this operative, it always fights first.

CHAOS DAEMONS, SLAANESH, DAEMON, HERALD, MASQUE OF SLAANESH
KEEPER OF SECRETS APL MOVE SAVE WOUNDS
  3 7" 4+ 44
  NAME ATK HIT DMG WR
  Living Whip 5 3+ 3/4 Balanced, 1" Devastating 1
  Snapping Claws 5 3+ 4/5 Ceaseless, Rending
  Witstealer Sword 5 3+ 4/6 Balanced, Lethal 5+, Devastating 1

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Mesmerizing Form: Whenever an enemy operative fights or retailiates against this operative, that enemy operative's Hit stat cannot be better than 4+.

Ritual Knife: After this operative performs the Charge action, select one enemy operative within control range of this operative. Inflict D3 damage to that enemy operative.

Sinistrous Hand: Whenever this operative incapacitates an enemy operative within control range of this operaitive, it can either regain 2D3 lost wounds, or perform the free Charge action but cannot move further than 3" for that action.

CHAOS DAEMONS, SLAANESH, GREATER DAEMON, KEEPER OF SECRETS

DAEMONS OF NURGLE

PLAGUEBEARER FIGHTER APL MOVE SAVE WOUNDS
  2 5" 5+ 9
  NAME ATK HIT DMG WR
  Plague sword 4 3+ 4/5 Poison*, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Disgustingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, roll a D6. On a result of 4+, subtract 1 from that damage. This is cumulative with the Daemon ability.

CHAOS DAEMONS, NURGLE, DAEMON, PLAGUEBEARER FIGHTER
BLAGUEBEARER ICON BEARER APL MOVE SAVE WOUNDS
  2 5" 5+ 9
  NAME ATK HIT DMG WR
  Plague sword 4 3+ 4/5 Poison*, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Disgustingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, roll a D6. On a result of 4+, subtract 1 from that damage. This is cumulative with the Daemon ability.

ICON OF NURGLE 1AP

  Friendly NURGLE DAEMON operatives within 6" of this operative regain 2D3 lost wounds.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, NURGLE, DAEMON, PLAGUEBEARER ICON BEARER
PLAGUEBEARER HORN BEARER APL MOVE SAVE WOUNDS
  2 5" 5+ 9
  NAME ATK HIT DMG WR
  Plague sword 4 3+ 4/5 Poison*, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Disgustingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, roll a D6. On a result of 4+, subtract 1 from that damage. This is cumulative with the Daemon ability.

INSTRUMENT OF NURGLE 1AP

  Select up to 3 enemy operatives within 7" and being valid targets to this operative. Each of that enemy operatives gains one of your Poison tokens (if it doesn’t already have one). If it already has one, inflict 3 damage on that enemy operative instead.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, NURGLE, DAEMON, PLAGUEBEARER HORN BEARER
PLAGUERIDDEN APL MOVE SAVE WOUNDS
  3 5" 5+ 10
  NAME ATK HIT DMG WR
  Plague sword 5 3+ 4/5 Poison*, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Revoltingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, subtract 1 from that damage. This is cumulative with the Daemon ability.

CHAOS DAEMONS, NURGLE, DAEMON, LEADER, PLAGUERIDDEN
POXBRINGER APL MOVE SAVE WOUNDS
  3 5" 4+ 13
  NAME ATK HIT DMG WR
  Balesword 5 3+ 4/6 Balanced, Poison*, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Revoltingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, subtract 1 from that damage. This is cumulative with the Daemon ability.

Locus Of Nurgle: In the Ready Operatives step of each turning point, each enemy operative within 6" of this operative suffers 2 damage.

CHAOS DAEMONS, NURGLE, DAEMON, HERALD, POXBRINGER
GREAT UNCLEAN ONE APL MOVE SAVE WOUNDS
  3 6" 3+ 45
  NAME ATK HIT DMG WR
  Putrid vomit 5 3+ 2/2 Range 7", Torrent 2", Poison*
  Stream of corruption 5 3+ 4/2 PSYCHIC, Devastating 3, Torrent 1", Saturate
  Bilesword 5 3+ 4/6 Lethal 5+, Poison*, Punishing, Severe
  Nurgling Claws 4 3+ 2/3 Poison*
  Plague flail 5 3+ 5/6 Punishing, Poison*, Stun

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Fleshy Abundance: In the Ready Operatives step of each turning point, this operative regains 2D3 lost wounds

Revoltingly Resilient: Whenever damage of 3 and more from attack dice is inflicted on this operative, subtract 1 from that damage. This is cumulative with the Daemon ability.

CHAOS DAEMONS, NURGLE, GREATER DAEMON, PSYKER, GREAT UNCLEAN ONE

DAEMONS OF KHORNE

BLOODLETTER FIGHTER APL MOVE SAVE WOUNDS
  2 6" 5+ 9
  NAME ATK HIT DMG WR
  Hellblade 4 3+ 4/6 Lethal 5+

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Runes Of Khorne: This operative cannot lose more than 6 wounds per Shoot action.

CHAOS DAEMONS, KHORNE, DAEMON, BLOODLETTER FIGHTER
BLOODLETTER ICON BEARER APL MOVE SAVE WOUNDS
  2 6" 5+ 9
  NAME ATK HIT DMG WR
  Hellblade 4 3+ 4/6 Lethal 5+

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Runes Of Khorne: This operative cannot lose more than 6 wounds per Shoot action.

ICON OF KHORNE 1AP

  Until the end of the turning point, each friendly KHORNE DAEMON operative within 6" of this operative's melee weapons gain the Severe weapon rule.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, KHORNE, DAEMON, BLOODLETTER ICON BEARER
BLOODLETTER HORN BEARER APL MOVE SAVE WOUNDS
  2 6" 5+ 9
  NAME ATK HIT DMG WR
  Hellblade 4 3+ 4/6 Lethal 5+

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Runes Of Khorne: This operative cannot lose more than 6 wounds per Shoot action.

INSTRUMENT OF KHORNE 1AP

  Select up to 2 friendly KHORNE DAEMON operatives within 3" of this operative. That friendly operatives can immediately perform the free Charge action.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, KHORNE, DAEMON, BLOODLETTER HORN BEARER
BLOODREAPER APL MOVE SAVE WOUNDS
  3 6" 5+ 10
  NAME ATK HIT DMG WR
  Great hellblade 4 3+ 4/7 Lethal 5+

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Runes Of Khorne: This operative cannot lose more than 6 wounds per Shoot action.

CHAOS DAEMONS, KHORNE, DAEMON, LEADER, BLOODREAPER
BLOODMASTER APL MOVE SAVE WOUNDS
  3 6" 4+ 12
  NAME ATK HIT DMG WR
  Blade of blood 5 3+ 4/6 Brutal, Lethal 5+, Severe

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Runes Of Khorne: This operative cannot lose more than 6 wounds per Shoot action.

Locus of Khorne: Enemy operatives within 6" of this operative cannot perform the Shoot action.

CHAOS DAEMONS, KHORNE, DAEMON, HERALD, BLOODMASTER
BLOODTHIRSTER APL MOVE SAVE WOUNDS
  3 6" 4+ 43
  NAME ATK HIT DMG WR
  Hellfire breath 5 3+ 3/3 Range 8", Rending, Torrent 2"
  Axe of Khorne 5 4+ 5/7 Punishing, Severe
  Lash Of Khorne 6 3+ 2/3 Ceaseless

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Lord Of Khorne: Friendly KHORNE operatives within 6" of this operative has the Punishing weapon rule on their melee weapons.

Relentless Carnage: Each time this operative ends the Fight action, select an enemy operative within control range of this operative. Inflict D3 damage on that enemy operative

Runes Of Khorne: This operative cannot lose more than 8 wounds per Shoot action.

CHAOS DAEMONS, KHORNE, GREATER DAEMON, BLOODTHIRSTER

DAEMONS OF TZEENTCH

PINK HORROR FIGHTER APL MOVE SAVE WOUNDS
  2 6" 5+ 8
  NAME ATK HIT DMG WR
  Coruscating flames 4 3+ 3/4 PSYCHIC, Balanced, Devastating 1
  Fists 3 4+ 2/3 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BLUE HORROR operative within 2" of this operative.

BLINK 1AP

  PSYCHIC. Select another friendly TZEENTCH DAEMON operative. Swap these operatives. This action can bring this operative into control range of enemy operatives, as well as bring this or that friendly operative out of control range of enemy operatives. That does not count as Charge or Fall Back action.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, PINK HORROR FIGHTER
PINK HORROR ICON BEARER APL MOVE SAVE WOUNDS
  2 6" 5+ 8
  NAME ATK HIT DMG WR
  Coruscating flames 4 3+ 3/4 PSYCHIC, Balanced, Devastating 1
  Fists 3 4+ 2/3 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BLUE HORROR operative within 2" of this operative.

SUMMON 1AP

  PSYCHIC. Set up two BRIMSTONE HORRORS operatives within 3" of this operative.

  This operative cannot perform this action while within control range of enemy operatives, and friendly operatives being set up as a result of this action cannot be set up within control range of enemy operatives.

MERGE 1AP

  PSYCHIC. Perform one of the following:

  • Select one BRIMSTONE HORRORS operative within 6" of this operative. Remove that operatives and set up one BLUE HORROR operative within 3" of this operative instead.
  • Select two BLUE HORROR operatives within 6" of this operative. Remove that operatives and set up one PINK HORROR FIGHTER operative within 3" of this operative instead.

  This operative cannot perform this action while within control range of enemy operatives, and friendly operatives being set up as a result of this action cannot be set up within control range of enemy operatives.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, PINK HORROR ICON BEARER
PINK HORROR HORN BEARER APL MOVE SAVE WOUNDS
  2 6" 5+ 8
  NAME ATK HIT DMG WR
  Coruscating flames 4 3+ 3/4 PSYCHIC, Balanced, Devastating 1
  Fists 3 4+ 2/3 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BLUE HORROR operative within 2" of this operative.

INSTRUMENT OF TZEENTCH 1AP

  Select up to 3 friendly TZEENTCH DAEMON operatives within 6" and visible to this operative. Until the end of their next activation, their ranged weapons gain the Seek weapon rule.

 This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, TZEENTCH HORN BEARER
IRIDESCENT APL MOVE SAVE WOUNDS
  3 6" 5+ 9
  NAME ATK HIT DMG WR
  Psybolt 4 3+ 4/5 PSYCHIC, Balanced, Piercing Crits 1
Warpflames 5 3+ 3/4 PSYCHIC, Range 8", Blast 2", Ceaseless
  Fists 3 4+ 2/3 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BLUE HORROR operative within 2" of this operative.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, LEADER, IRIDESCENT
BLUE HORROR APL MOVE SAVE WOUNDS
  2 6" 5+ 6
  NAME ATK HIT DMG WR
  Fizzing flames 4 3+ 2/3 PSYCHIC, Range 8", Balanced
  Fists 3 5+ 2/3 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BRIMSTONE HORRORS operative within 2" of this operative.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, BLUE HORROR
BRIMSTONE HORRORS APL MOVE SAVE WOUNDS
  2 6" 6+ 5
  NAME ATK HIT DMG WR
  Fists 3 5+ 2/3 -

Ephemeral Daemon: Whenever damage of 5 and more from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Insignificant: This operative cannot perform the Interact action, mission actions and does not count for purposes of objective control.

CHAOS DAEMONS, TZEENTCH, DAEMON, BRIMSTONE HORRORS
CHANGECASTER APL MOVE SAVE WOUNDS
  3 6" 5+ 11
  NAME ATK HIT DMG WR
  Psybolt 4 3+ 4/5 PSYCHIC, Balanced, Piercing Crits 1
  Focused Warpflames 5 3+ 3/4 PSYCHIC, Blast 1", Ceaseless
  Ritual dagger 4 4+ 3/5 -

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Split: First time this operative is incapacitated, set up a friendly BLUE HORROR operative within 2" of this operative.

Locus Of Tzeentch: whenever a friendly TZEENTCH operative within 6" of this operative performs the Shoot action, increase both Dmg stats of ranged weapons that operative is equipped with.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, HERALD, CHANGECASTER
LORD OF CHANGE APL MOVE SAVE WOUNDS
  4 8" 4+ 41
  NAME ATK HIT DMG WR
  Psybolt 4 3+ 4/5 PSYCHIC, Balanced, Piercing Crits 1
  Infernal Gateway 4 3+ 3/3 PSYCHIC, Range 8", Blast 2", Devastating 3
  Bolt Of Change 5 3+ 2/2 PSYCHIC, Lethal 5+, Devastating 4
  Staff Of Tzeentch 4 3+ 5/6 Stun

Daemon: Whenever damage from normal attack dice is inflicted on this operative, subtract 1 from that damage.

Master Of Magics: This operative can perform either two Shoot actions or two PSYCHIC actions.

Locus Of Tzeentch: whenever a friendly TZEENTCH operative within 6" of this operative performs the Shoot action, increase both Dmg stats of ranged weapons that operative is equipped with.

BOON OF CHANGE 1AP

  PSYCHIC. Select a friendly TZEENTCH operative visible to this operative. Until the end of the turning point, select one of the following:

  • Add 1 to that friendly operative's APL stat
  • Add 2" to that friendly operative's Move stat
  • Add 4 to that friendly operative's Wounds stat, and it regains all lost wounds.

  This operative cannot perform this action while within control range of enemy operatives.

TREASON OF TZEENTCH 1AP

  PSYCHIC. Select an enemy operative visible to this operative. Until the end of the turning point, that enemy operative cannot perform SUPPORT actions, and range of its PSYCHIC weapons is 6".

  This operative cannot perform this action while within control range of enemy operatives.

CHAOS DAEMONS, TZEENTCH, DAEMON, PSYKER, FLY, GREATER DAEMON, LORD OF CHANGE
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