Grey Knights Battle Honours
When a GREY KNIGHT operative earn its first Battle Honour, they must choose one of the core specialisms: Combat, Marksman, Scout or Staunch. Each time that operative gains a Battle Honour, instead of determining one from its specialism, you can determine one from the table below:
GREY KNIGHT BATTLE HONOURS
D6 | Battle honour |
1 | Potent Psyker: Once per Scenario, this operative can perform PSYCHIC action for one less AP, to a minimum of 0. |
2 | Inescapable Wrath: When this operative fights in combat in activation in which it charged, its melee weapons gain Severe rule for that activation. |
3 | Master of Warp: Select a Tide of Warp this operative doesn't have yet. If this operative already has another Tide of Warp (or when it will have in future), you can select which Tide of Warp is dominant for turning point at Strategy phase when it's your time to make a strategic gambit. |
4 | Hallowed Ground: Once per scenario, as a strategic gambit, you can use this ability. If you do, whenever friendly operatives within 6" of this operative perform the defense roll, they can re-roll one of their defense dice. |
5 | Relics of Titan: In the Select Equipment step, when selecting equipment from your stash, you can select one item of equipment to equip this operative with for one less equipment point (to a minimum of 0EP). |
6 | Aegis Eternal: Once per turning point, before rolling defense dice for this operative, you can use this rule. If you do, ignore enemy Piercing weapon rule, but treat this operative's Save stat as 4+ for that defense roll. |