Scenario Construction

Since the Path to Glory campaign offers slightly different progression and items systems, normal scenario generation may provide controversal experience. Here are some principles I follow when constructing the Path to Glory campaign games.

1. GENERATE THE KILLZONE

Select the primary objective the players must complete - it could be sabotage of the protected object, elimination of the high value target, escort of the player-controlled ally, escape the killzone from the opposite edge, survival, combination of these, or anything else you could think of and formalize your thoughts on paper. At this point it's good to decide what kind of enemy the players should face, accurate to a faction.

Create the killzone draft then, using Maps section of Killteam 3 Battlekit site, any other software or build it physically. Plan the players' drop zone, enemies starting location, make a screenshot or a photo - that will be your reference to set up the killzone in the game day.

Think of what could be secondary and secret objectives in this killzone and with these enemy and primary objective. Write it down. Modify the killzone draft if needed.

2. CALCULATE THE TEAM STRENGTH

Due to Path To Glory does not use traditional DV-WP-EP limits and allows players to overgear, I recommend to use the following scenario construction principles based on overall strength of the players' team.

Condition Strength
Each HERETIC ASTARTES operative selected for deployment +3
Each CHAOS SPAWN operative selected for deployment +2
Each other operative selected for deployment +1
Each weapon with Piercing 1 or Piercing 2 weapon rule equipped +1
Each weapon with Lethal 4+ or Lethal Sv+ weapon rule equipped +1
Each weapon with Silent weapon rule equipped +1
Each Boon of Chaos that gives an aura ability on operative +2
Each two other boons of chaos on operative (rounding down) +1
Each permanent injury on operative -1
Each curse of ANATHEMA on operative -1
Each two weapon enhancements on operative (rounding down) +1
Each item of rare equipment on operative +1

3. SELECT ENEMY OPERATIVES

Select a number of enemy operatives equal to the total players' strength, using the following table. Do not try to respond any players' threat at this stage, yet select a team that could be a challenge for players.

Condition Strength
Each enemy operative +1
Each enemy operative that has special weapons +1
Each enemy EPIC HERO operative +1
Each enemy operative with Wounds stat of 12 and more or with Save stat of 2+ +1

If the total number of enemy operatives exceeds 11, it is recommended to set some of them aside to use as reinforcements adding them to those rolled by reinforcements table, or using in crucial moments.

If you want to play the harder difficulty, either multiply maximum total strength of enemy operatives by 1.5, or replace some events in Event Table with Enemy Reinforcements and sometimes perform Interact with ammunition crates when activating enemy operatives. If you want to play expert difficulty, do both.

Previous page: Loot Table Next page: Arc 1