Prognosticar Circle
Below you will find a list of the operatives that make up a PROGNOSTICAR CIRCLE kill team, including, where relevant, any wargear those operatives must be equipped with.
OPERATIVES
1 PROGNOSTICAR CIRCLE LIBRARIAN operative3 PROGNOSTICAR CIRCLE operatives selected from the following list:
- APOTHECARY
- PALADIN GUNNER with Smite, Nemesis force halberd and one of the following options:
- Psilencer
- Psycannon
- Incinerator
- PALADIN STOIC
- PALADIN SWORDSMAN
- PALADIN CRUSHER
- PALADIN LANCER
- PALADIN SLAYER
Your kill team can only include each operative on this list once.
ARCHETYPES

SECURITY

RECON
FACTION RULES
SANCTIC BROTHEROOD
PROGNOSTICAR CIRCLE operatives can perform one of the following:
- Perform two Fight actions. One of these Fight actions must be using Nemesis weapon.
- Perform two Shoot actions. One of these Shoot actions must be using Smite or Storm bolter weapon.
Whenever an enemy operatvie shoots against a friendly PURIFIER SQUAD operative, worsen that enemy operative's Piercing weapon rule (if any) by 1, to a minimum of Piercing Crits 1.
Whenever the APL stat of a friendly Purifier Squad operative is worsened, treat that modification only for purposes of objective control.
In addition, PURIFIER SQUAD operatives can counteract while having the Conceal order, and can perform an additional 1AP action during counteract.
FEW IN RANKS
For the purposes of your opponent's kill op, the PROGNOSTICAR CIRCLE kill team counts as having 5 operatives. LIBRARIAN operative counts as 2 operatives for the purposes of kill op.
For the purposes of tac ops, your opponent can count each PROGNOSTICAR CIRCLE operative as two operatives.
VISIONS OF THE AUGURIUM
During the battle, whenever a friendly PROGNOSTICAR CIRCLE operative meets the following condition, it may experience the corresponding vision, and gain the corresponding benefit. Each vision can be experienced once per turning point.
Augury Of Aggression:
Condition: A friendly operative interrupts enemy activation with a point-blank shot, and inflicts any damage
Benefit: An operative can retailiate in that interruption.
Heroism's Favour:
Condition: A friendly Expended operative was charged, and it is within control range of no more than one enemy operative.
Benefit: Immediately inflict 1 damage to the enemy operative that performed that Charge action.
A Noble Death:
Condition: A friendly Injured operative ends its activation contesting the objective.
Benefit: Treat that friendly operative's APL stat as 1 more for the purposes of objective control.
Omen Of Incursion:
Condition: A friendly operative performs the Guard action while being within enemy territory.
Benefit: Unless it's a point-blank shot, when that friendly operative performs the Shoot action while being on guard, if you selected Smite or Storm bolter for that attack, that ranged weapon gains the Seek Light weapon rule.
STRATEGY PLOYS
AND THEY SHALL KNOW NO FEAR
You can ignore any changes to the stats of friendly PROGNOSTICAR CIRCLE operatives from being injured (including their weapons’ stats).
FORETELLING OF THE LOCUS
At the start of the Firefight phase, before any activations, select a friendly PROGNOSTICAR CIRCLE operative.
- If you have the first activation, that operative regains 1 lost wound.
- If you do not have the first activation, that operative can perform a free 1AP action.
DEATH FROM THE WARP
Select a friendly PURIFIER SQUAD operative, that is not within control range of any enemy operatives. Remove that operative and set it up again anywhere wholly within your territory and more than 6" away from any enemy operatives. Change that operative's order to Engage.
FINEST HOUR
Add 1" to friendly PROGNOSTICAR CIRCLE operatives' Move stat.
FIREFIGHT PLOYS
PSYCHIC LOCUS
Use this firefight ploy when a friendly PROGNOSTICAR CIRCLE operative performs the Shoot action with Smite weapon. That weapon loses its Range weapon rule.
FINAL JUSTICE
Use this firefight ploy when a friendly PROGNOSTICAR CIRCLE operative incapacitated in combat, and you have any unresolved attack dice. Strike with one of your attack dice, then remove that operative from the killzone as normal.
THE AEGIS
Use this firefight ploy when an enemy operative shoots or fights against a friendly PURIFIER SQUAD operative. Select another friendly PURIFIER SQUAD within 6" and visible to that friendly operative. Each time during that attack when damage is inflicted on that operative, you can distribute that damage between these two operatives, but a minimum of 1 damage shoud be inflicted on initial target of the attack.
MARTIAL PRESCIENCe
Use this firefight ploy whe a friendly PROGNOSTICAR CIRCLE operative is retailiating with a weapon other than Nemesis warding stave. Resolve one of your attack dice before your opponent.
EQUIPMENT
2x TEMPORAL BOMBS
Once per turning point, a friendly PROGNOSTICAR CIRCLE operative can perform the following action:
| TEMPORAL BOMBS | 1AP |
|---|---|
|
Place one of your Temporal Bombs markers anywhere on the killzone floor or on a Vantage terrain that is visible to and within 6" of this operative. Roll a D6 separately for each enemy operative within 2" of that marker. On a result of 3+, place one of your Slowed tokens on that enemy operative. Until the end of its next activation, whenever that enemy operatives shoots, fights or retailiates, worsen the Atk stat of its weapons by 1. Whenever that enemy operative ends its next activation, remove that Slowed token. This operative cannot perform this action if it was using any grenades equipment in its activation (or vice versa). This operative cannot perform this action while being within control range of any enemy operatives. Friendly operatives cannot perform this action more than twice combined per battle. |
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DELUMINATOR OF MAJESTY
Once per battle, when a friendly PURIFIER SQUAD operative performs the Shoot action with a Storm bolter, after selecting valid target, you can use this rule instead. If you do, do not perform an attack, instead select a keyword (e.g. PSYKER), a weapon rule (e.g. Devastating X), an unique action or an ability that enemy operative has on its datacard. Remove all instances of that rule for the rest of the battle.
HOLY REMAINS
Once per turning point, when a friendly operative fights with a Nemesis weapon you can use this rule. If you do, ignore any or all modifiers to that weapon's Hit stat.
GYROTEMPORAL VAULT
Once per turning point, when a friendly operative is performing the Fall Back action, you can use this rule. If you do, this operative can perform the Fall Back action for 1AP, ignoring any or all modifiers.
DATACARDS
| LIBRARIAN | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Vortex of doom | 4 | 3+ | 4/5 | PSYCHIC, Blast 2", Hot, Limited 2, Piercing 1, Saturate | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis warding stave | 5 | 3+ | 4/5 | Shock, Shield* |
*Shield: First time this operative blocks with this weapon, it can block two unresolved attack dice instead of one.
| GHOSTLY BONdS | 1AP |
|---|---|
|
PSYCHIC. Select an enemy operative visible to this operative. Until the end of that enemy operative's next activation, change its Move stat to 2" This operative cannot perform this action while being within control range of any enemy operatives. |
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| WORDS OF POWER | 1AP |
|---|---|
|
PSYCHIC. Select an enemy operative with Wounds stat of 7 or less and Save stat of 5+ or worse within control range of this operative. That enemy operative is incapacitated. For the purposes of any other rules that action is treated as Fight action (therefore attack dice can be rolled for that enemy operative). This operative cannot perform this action when there is no enemy operatives within control range of the sum of all enemy operatives within control range of this operative Wounds stat is 21 or more. |
|
| APOTHECARY | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Nemesis falchion | 5 | 3+ | 4/5 | Balanced |
Medic!: First time a friendly PROGNOSTICAR CIRCLE operative is incapacitated within 5" of this operative, you can use this rule. That friendly operative is not incapacitated, has 1 wound remaining and this operative can immediately perform a free Reposition action but must end that action as close as possible to that friendly operative. Subtract 1 from the APL stat of this and that operative then.
You cannot use this rule if this or that operative is within control range of any enemy operatives.
| NARTHECIUM | 1AP |
|---|---|
|
Select a friendly Injured PROGNOSTICAR CIRCLE operative. That friendly operative regains 2D3 lost wounds. This operative cannot perform this action with an operative that was previously prevented from incapacitation in this turning point using Medic! rule. This operative cannot perform this action while being within control range of any enemy operatives and cannot select an operative that is within control range of any enemy operatives. |
|
| PALADIN GUNNER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Psycannon | 5 | 3+ | 4/5 | PSYCHIC, Piercing Crits 1, Lethal 5+ | |
| Psilencer (focused) | 5 | 3+ | 3/4 | PSYCHIC, Ceaseless, Devastating 1 | |
| Psilencer (sweeping) | 4 | 3+ | 3/3 | PSYCHIC, Torrent 1", 1" Devastating 1 | |
| Incinerator | 5 | 2+ | 3/3 | Range 8", Rending, Saturate, Torrent 2" | |
| Nemesis force sword | 5 | 3+ | 4/6 | Lethal 5+ |
Overwhelming Strength: this operative cannot perform the Shoot action while being within engagement range of any enemy operatives with Wounds stat of 9 or less, but if it does, it must worsen its Hit stat by 1 and can select only operatives it is within control range with as valid targets of its attack.
| ASTRAL AIM | 1AP |
|---|---|
|
PSYCHIC. Until the end of the turning point, each time this operative performs the Shoot action, enemy operatives must be more than 4" (instead of 2") from this operative to be in Cover. This operative cannot perform this action while being within control range of any enemy operatives. |
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| PALADIN STOIC | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Purge soul | 4 | 3+ | 1/0 | PSYCHIC, Range 6", Lethal 4+, Stun | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis warding stave | 5 | 3+ | 4/5 | Shock, Shield* |
*Shield: First time this operative blocks with this weapon, it can block two unresolved attack dice instead of one.
| PALADIN SWORDSMAN | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis force sword | 5 | 3+ | 4/6 | Lethal 5+ |
Duellist: Whenever this operative is fighting or retailiating while having no more than one enemy operative within control range of it, its melee weapons have the Accurate 2 weapon rule.
| PALADIN CRUSHER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis daemon hammer | 5 | 3+ | 5/6 | Brutal | |
| Hammerhand | 4 | 3+ | 5/5 | Devastating 1, Lethal 5+ |
Brute force: this operative can perform the Breach action for 1AP.
| PALADIN LANCER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis force halberd (stab) | 5 | 3+ | 4/6 | Lethal 5+ | |
| Nemesis force halberd (sweep) | 4 | 3+ | 4/5 | 1" Devastating 1, Lethal 5+ |
Lance Master: this operative does not suffer any damage from Devastating weapon rule with range (e.g. 1" Devastating 1), if this operative is both source and target of that damage.
| PALADIN SLAYER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis falchions | 5 | 3+ | 4/5 | Ceaseless |
Decapitation: Once in this operative activation, when this operative ends Fight action in which it doesn't incapacitate any enemy operatives, and this operative is not incapacitated, inflict 2 damage to enemy operative that was the target of that Fight action.