Below you will find a list of the operatives that make up a PROGNOSTICAR CIRCLE kill team, including, where relevant, any wargear those operatives must be equipped with.
OPERATIVES
1 PROGNOSTICAR CIRCLE LIBRARIAN operative with Smite, Storm bolter and one of the following:- Nemesis warding stave; Vortex of doom
- Nemesis force weapon; Hammerhand
3 PROGNOSTICAR CIRCLE operatives selected from the following list:
- APOTHECARY
- PALADIN GUNNER with Smite, Nemesis force halberd and one of the following options:
- Psilencer
- Psycannon
- Incinerator
- PALADIN STOIC
- PALADIN SWORDSMAN
- PALADIN CRUSHER
- PALADIN LANCER
- PALADIN SLAYER
Your kill team can only include each operative on this list once.
ARCHETYPES

SECURITY

RECON
FACTION RULES
SANCTIC BROTHEROOD
Whenever a PROGNOSTICAR CIRCLE operative is activated, it can perform one of the following:- Perform two Fight actions. One of these Fight actions must be using Nemesis weapon.
- Perform two Shoot actions. One of these Shoot actions must be using Smite or Storm bolter weapon, and both should be made using different weapons.
Whenever an enemy operatvie shoots against a friendly PURIFIER SQUAD operative, worsen that enemy operative's Piercing weapon rule (if any) by 1, to a minimum of Piercing Crits 1.
Whenever the APL stat of a friendly Purifier Squad operative is worsened, treat that modification only for purposes of objective control.
Whenever a PROGNOSTICAR CIRCLE operative would be activated, that activation cannot be delayed or interrupted in other way than the Guard action.
PROGNOSTICAR CIRCLE operatives can counteract while having the Conceal order, and can perform an additional 1AP action during counteraction, but the actions must be different, and it cannot both Fight and Shoot during one counteraction.
Terrain features with Light trait do not provide cover to PROGNOSTICAR CIRCLE operatives.
FEW IN RANKS
For the purposes of your opponent's kill op, the PROGNOSTICAR CIRCLE kill team counts as having 5 operatives. LIBRARIAN operative counts as 2 operatives for the purposes of kill op.
For the purposes of Dominate tac op, each time enemy operative incapacitates a friendly PROGNOSTICAR CIRCLE operative, it gains 3 Dominate tokens. For the purposes of Rout tac op, if played agains a PROGNOSTICAR CIRCLE kill team, the tac op VP limit per turning point is 4 (yet overall limit is still 6). For the purposes of other tac ops requiring enemy operatives being interacted with (e.g. Scout, Track Enemy), count each PROGNOSTICAR CIRCLE operative as two operatives.
VISIONS OF THE AUGURIUM
During the battle, whenever a friendly PROGNOSTICAR CIRCLE operative meets the following condition, it may experience the corresponding vision, and gain the corresponding benefit. Each operative can experience one vision per turning point. Keep a track of it using Vision tokens.
Augury Of Aggression:
Condition: A friendly operative interrupts enemy activation with a point-blank shot, and inflicts 4 or less damage.
Benefit: That friendly operative can retailiate after the interruption.
Heroism's Favour:
Condition: A friendly Injured operative ends its activation controlling the objective.
Benefit: That friendly operative regains D3 lost wounds.
A Noble Death:
Condition: A friendly operative is incapacitated while contesting any objectives, before removing it from the killzone.
Benefit: Gain 1CP.
Omen Of Incursion:
Condition: A friendly operative performs the Operate Hatch action or the Breach action on a terrain feature that is on the center line or within enemy territory if the killzone is using the Close Quarters rules, or begins its activation while being within control range of an Accessible terrain feature, if it's not.
Benefit: Until the end of that friendly operative's activation, whenever it moves through Accessible terrain feature, do not count that movement as additional 1".
STRATEGY PLOYS
AND THEY SHALL KNOW NO FEAR
You can ignore any changes to the stats of friendly PROGNOSTICAR CIRCLE operatives from being injured (including their weapons’ stats).
FORETELLING OF THE LOCUS
Select one of the following:
- Fighting or retailiating
- Shooting
Whenever a friendly PROGNOSTICAR CIRCLE operative is X with a PSYCHIC weapon, that weapon has the Balanced weapon rule, where X is the selection above.
DEATH FROM THE WARP
Select a friendly PURIFIER SQUAD operative, that is not within control range of any enemy operatives. Remove that operative and set it up again anywhere wholly within your territory and more than 4" away from any enemy operatives. Change that operative's order to Engage. You cannot use this ploy if it's the first turning point.
FINEST HOUR
Select a friendly PROGNOSTICAR CIRCLE operative. That operative can immediately perfom the free Dash or Full Back action, but it cannot move further than 3" and it must end this action closer to the closest objective.
FIREFIGHT PLOYS
PSYCHIC LOCUS
Use this firefight ploy when a friendly PROGNOSTICAR CIRCLE operative performs the Shoot action with Smite weapon. That weapon loses its Range weapon rule.
FINAL JUSTICE
Use this firefight ploy when a friendly PROGNOSTICAR CIRCLE operative incapacitated, before removing the operative from the killzone. Select an enemy operative within 2" of that friendly operative Inflict D3 damage on that enemy operative, then remove that friendly operative from the killzone as normal.
THE AEGIS
Use this firefight ploy when an enemy operative shoots or fights against a friendly PURIFIER SQUAD operative. Select another friendly PURIFIER SQUAD within 6" or visible to that friendly operative. Each time during that attack when damage is inflicted on that operative (includig damage not caused directly by attack dice, e.g. from Devastating weapon rule), you can distribute that damage between these two operatives, but a minimum of 1 damage shoud be inflicted on initial target of the attack.
MARTIAL PRESCIENCe
Use this firefight ploy whe a friendly PROGNOSTICAR CIRCLE operative is retailiating with a weapon other than Nemesis warding stave. Resolve one of your attack dice before your opponent.
EQUIPMENT
2x NEMESIS ROUNDS
Friendly PROGNOSTICAR CIRCLE operatives can perform the following unique action, but your kill team can perform this action up to twice per battle:
| NEMESIS ROUNDS | 1AP |
|---|---|
|
Perform the free Shoot action with this operative's Storm bolter. For that action, that weapon has the Piercing 1 weapon rule. This operative cannot perform this action if it's counteracting. This operative cannot perform this action while being within control range of any enemy operatives, or if you reached the number of times your kill team can perform it. |
|
DELUMINATOR OF MAJESTY
Once per battle, when a friendly PURIFIER SQUAD operative performs the Shoot action with a Storm bolter, after selecting valid target, you can use this rule instead. If you do, do not perform an attack, instead select a keyword (e.g. PSYKER), a weapon rule (e.g. Devastating X), an unique action or an ability that enemy operative has on its datacard. Remove all instances of that rule for the rest of the battle.
HOLY REMAINS
Once per turning point, when attack roll is made for an enemy operative, before any re-rolls are made, you can use this rule. Your opponent must re-roll all results of 6. Note that these re-rolled dice cannot be re-rolled again.
Sanctic Reaper
Once per turning point, when a friendly operative is performing the Fall Back action, you can use this rule. If you do, before the action is made, select a valid target, select weapon and roll one attack dice, as if it were the Fight action (but enemy operative cannot retailiate). If it's a hit or critical hit, strike with that attack dice. Perform the Fall Back action than, even if there is no more enemy operatives within control range of that friendly operative. This counts as a fight action for the purpose of action limits.
DATACARDS
| LIBRARIAN | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Vortex of doom | 4 | 3+ | 4/5 | PSYCHIC, Blast 2", Hot, Limited 2, Piercing 1, Saturate | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis warding stave | 5 | 3+ | 4/5 | PSYCHIC, Shock, Shield* | |
| Nemesis force weapon | 5 | 3+ | 4/6 | PSYCHIC, Lethal 5+ | |
| Hammerhand | 5 | 2+ | 3/3 | PSYCHIC, Lethal 4+, Shock, Stun |
*Shield: First time this operative blocks with this weapon, it can block two unresolved attack dice instead of one.
| GHOSTLY BONdS | 1AP |
|---|---|
|
PSYCHIC. Select an enemy operative visible to this operative. Until the end of that enemy operative's next activation, change its Move stat to 2" (this is overriding the Core Rules 4" minimum Move stat value), and if that enemy operative is counteracting before its next activation, it cannot perform any actions in which it moves during that counteraction. This operative cannot perform this action while being within control range of any enemy operatives. |
|
| WORDS OF POWER | 1AP |
|---|---|
|
PSYCHIC. Select an enemy operative with Wounds stat of 7 or less and Save stat of 5+ or worse within control range of this operative. That enemy operative is incapacitated. PSYCHIC. Alternatively, select an enemy operative within control range of this operative. Until the beginning of this operative's next activation or until this operative is incapacitated (whichever comes first), worsen the Hit stat of that enemy operative's weapons by 1. For the purposes of any other rules that action is treated as Fight action (therefore attack dice can be rolled for that enemy operative). This operative cannot perform this action when there is no enemy operatives within control range of this operative, or if the sum of the Wounds stats of all enemy operatives within control range of this operative is greater than 20. |
|
| APOTHECARY | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Nemesis falchion | 5 | 3+ | 4/5 | PSYCHIC, Balanced |
Medic!: First time a friendly PROGNOSTICAR CIRCLE operative is incapacitated within 5" of this operative, you can use this rule. That friendly operative is not incapacitated, has 1 wound remaining and this operative can immediately perform a free Reposition action but must end that action as close as possible to that friendly operative. Subtract 1 from the APL stat of this and that operative then.
You cannot use this rule if this or that operative is within control range of any enemy operatives.
| NARTHECIUM | 1AP |
|---|---|
|
Select a friendly Injured PROGNOSTICAR CIRCLE operative within control range of this operative. That friendly operative regains 2D3 lost wounds. This operative cannot perform this action with an operative that was previously prevented from incapacitation in this turning point using Medic! rule. This operative cannot perform this action while being within control range of any enemy operatives and cannot select an operative that is within control range of any enemy operatives. |
|
| PALADIN GUNNER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Psycannon | 5 | 3+ | 4/5 | PSYCHIC, Piercing Crits 1, Lethal 5+ | |
| Psilencer (focused) | 5 | 3+ | 3/4 | PSYCHIC, Ceaseless, Devastating 1 | |
| Psilencer (sweeping) | 4 | 3+ | 3/3 | PSYCHIC, Torrent 1", 1" Devastating 1 | |
| Incinerator | 5 | 2+ | 3/3 | Range 8", Balanced, Rending, Saturate, Torrent 2" | |
| Nemesis force sword | 5 | 3+ | 4/6 | PSYCHIC, Lethal 5+ |
Overwhelming Strength: this operative can perform the Shoot action while being within engagement range of any enemy operatives with Wounds stat of 9 or less, but if it does, it must worsen its Hit stat by 1, it cannot select Smite for that Shoot action, and it and can select only operatives it is within control range with as valid targets of its attack.
| ASTRAL AIM | 1AP |
|---|---|
|
PSYCHIC. Until the end of the turning point, each time this operative performs the Shoot action, enemy operatives must be more than 4" (instead of 2") from this operative to be in Cover. This operative cannot perform this action while being within control range of any enemy operatives. |
|
| PALADIN STOIC | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Purge soul | 6 | 3+ | 1/0 | PSYCHIC, Range 6", 1" Devastating 1, Lethal 5+, Stun | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis warding stave | 5 | 3+ | 4/5 | PSYCHIC, Shock, Shield* |
*Shield: First time this operative blocks with this weapon, it can block two unresolved attack dice instead of one.
| PALADIN SWORDSMAN | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis force sword | 5 | 3+ | 4/6 | PSYCHIC, Lethal 5+ |
Duellist: Whenever this operative is fighting or retailiating while having no more than one enemy operative within control range of it, its melee weapons have the Accurate 2 weapon rule.
| PALADIN CRUSHER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis daemon hammer | 5 | 4+ | 6/7 | PSYCHIC, Shock, Stun | |
| Hammerhand | 5 | 2+ | 3/3 | PSYCHIC, Lethal 4+, Shock, Stun |
Brute force: This operative has the BREACH MARKER keyword for the purposes of the Breach action.
Grind Them Underfoot: Whenever this operative ends the Charge action if it didn't move further than its Move stat during that action, select an enemy operative within control range of it. Inflict D3 damage on that enemy operative.
| PALADIN LANCER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis force halberd (stab) | 5 | 3+ | 4/6 | PSYCHIC, Lethal 5+ | |
| Nemesis force halberd (sweep) | 4 | 3+ | 4/5 | PSYCHIC, 1" Devastating 1, Lethal 5+ |
Lance Master: Whenever this operative inflicts extra damage from Devastating weapon rule of its Nemesis force halberd, friendly operatives ignore that damage.
Holy Purity Seals:once per turning point, when this operative fights or retailiates, wheh you roll attack dice for this operative, you can use this rule. If you do, you can discard two failed attack dice to retain two other failed attack dice as normal succcesses or retain one failed attack dice as a critical success instead.
| PALADIN SLAYER | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| NAME | ATK | HIT | DMG | WR | |
| Smite | 5 | 3+ | 3/3 | PSYCHIC, Range 8", Devastating 1 | |
| Storm bolter | 4 | 3+ | 3/4 | Ceaseless | |
| Nemesis falchions | 5 | 3+ | 4/5 | PSYCHIC, Ceaseless |
Decapitation: Once in this operative activation, when this operative ends Fight action in which it doesn't incapacitate any enemy operatives, and this operative is not incapacitated, inflict 1 damage to enemy operative that was the target of that Fight action, or D3+1 damage instead if that enemy operative is LEADER.