Space Marine Firefight Ploys

Instead of common ACOLYTE firefight ploys, SPACE MARINE operatives can gain access to the following firefight ploys:

ADAPTIVE TACTICS

Use this firefight ploy when a friendly SPACE MARINE operative is activated. Change your secondary Chapter Tactic. If this operative has one or less Chapter tactics, select a secondary Chapter Tactic. Note this ploy only lasts until the end of the turning point, at which point your original secondary Chapter tactic returns.

AND THEY SHALL KNOW NO FEAR

You can ignore any changes to the stats of friendly SPACE MARINE operatives from being injured (including their weapons' stats).

GUERILLA WARFARE

Use this firefight ploy when a friendly active SPACE MARINE has 1 APL left, and is not within Control range of any enemy operatives. Change its order. This operative is Expended then.

INDOMITUS

Use this firefight ploy when an operative is shooting a friendly SPACE MARINE operative. Whenever an operative is shooting a friendly SPACE MARINE operative, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.

SHOCK ASSAULT

Use this firefight ploy when a friendly SPACE MARINE operative is performing the Fight action during an activation in which it performed the Charge action, at the start of the Resolve Attack Dice step. Until the end of that action:

  • Its melee weapon has the Shock weapon rule.
  • The first time you strike during that sequence, inflict 1 additional damage (to a maximum of 7).

STEALTH ASSAULT

Use this firefight ploy when a friendly active SPACE MARINE that has a Conceal order is activated, given an Engage order, performs the Charge action and then the Fight action, and you're resolving your first attack dice from this activation. After doing so, you can immediately resolve another of your attack dice (before your opponent). The operative cannot have performed any other actions during this activation (but can do so after resolving this ploy).

TRANSHUMAN PHYSIOLOGY

Use this firefight ploy when an operative is shooting a friendly SPACE MARINE operative, in the Roll Defence Dice step. You can retain one of your normal successes as a critical success instead.

VANGUARD

Use this firefight ploy when a friendly active SPACE MARINE performs a Pick Up Marker or MISSION action. That action is made for 1 less AP.

WRATH OF VENGEANCE

Use this firefight ploy when a friendly SPACE MARINE operative is counteracting. It can perform an additional 1AP action for free during that counteraction, but both actions must be different.

DEATHWATCH FIREFIGHT PLOYS

The following firefight ploys could be selected as the result of progression of DEATHWATCH operatives. If it is required to select a random firefight ploy, add these to the pool for making a roll.

DEATH TO THE ALIEN

Use this firefight ploy after a friendly DEATHWATCH operative ends the Charge within control range of an enemy operative that has no IMPERIUM, CHAOS or UNALIGNED keyword. Perform the free Fight action against that enemy operative.

VIGILANCE INCARNATE

Use this firefight ploy when a friendly DEATHWATCH operative is activated. Select a profile name keyword (e.g. STRIKING SCORPION). Until the end of the turning point, whenever this operative is shooting, fighting or retailiating against an enemy operative with the selected keyword, its weapons have the Ceaseless weapon rule.