Space Marine Battle Honours
When a SPACE MARINE operative earns its first Battle Honour, they must choose one of the core specialisms: Combat, Marksman, Scout or Staunch. Each time that operative gains a Battle Honour, instead of determining one from its specialism, you can determine one from the table below:
SPACE MARINE BATTLE HONOURS
D6 | Battle honour |
1 | Assassin: This operative can perform the Charge action while it has a Conceal order. |
2 | Chapter Exemplar: This operative gains an additional Chapter Tactics ability. |
3 | Honoured by the Armoury: In the Select Equipment step, when selecting equipment from your stash, you can select one item of equipment to equip this operative with for one less equipment point (to a minimum of 0EP). |
4 | Swift: Whenever this operative performs the Charge action, it can move an additional 3" (instead of 2"). |
5 | Specialized: Select one Battle Honour for this operative from the Combat, Staunch, Marksman or Scout specialisms. Note that you can select a Battle Honour from that specialism even if the operative couldn't normally progress in it. |
6 | Spiritual Resolve: You can re-roll Recovery tests taken for this operative. In addition, each time this operative gains a Battle Scar, you can roll an extra D6 and select which result to use. |
DEATHWATCH BATTLE HONOURS
If the operative has the DEATHWATCH keyword, whenever you select or generate a Battle Honour for them, instead of using the above table, you can select or generate a Battle Honour from the following table:
D3 | Battle honour | |
1 | The Long Vigil: Whenever this operative is within players' drop zone or is contesting a mission objective, you can re-roll one of your defence dice. | |
2 | Adaptive Swordsmanship: Whenever this operative is equipped with Lightning claws Power weapon, or Xenophase blade, you can ignore any changes to the Hit stat of that weapon. Whenever this operative is fighting or retailiaing with that weapon, you can resolve one of your successes before normal order. If you do, that success must be used to block. | |
3 | Aggressive Force: Whenever this operative is fighting or retailiating, subtract 1 from both Dmg stats of the weapons the enemy operative in that sequence has (to a minimum of 2). |