Injury And Death
The universe is a dangerous place. For each Acolyte or Follower incapacitated during a scenario, make a Casualty Test and, as necessary, a Battle Scar and Permanent Injury test.
Unless the Casualty result is a natural 6, subtract 1 from the result for each Battle Scar or Permanent Injury that operative already has, then consult the tables opposite. If the result corresponds to a Battle Scar or Permanent Injury that operative already has, re-roll until a new Battle Scar or Permanent Injury is determined.
If a Battle Scar test result is Slain for a Follower, remove that operative from your Retinue.
If a Permanent Injury test result is Slain for an Acolyte, you may create a new Acolyte or promote an existing Follower, carrying their characteristics and skills over to Level 0 on the Acolyte progression table.
RECOVERY TEST
After each scenario, make a Recovery test for each operative with at least one pre-existing Battle Scar.
For Acolytes, on a 4+ remove one pre-existing Battle Scar of your choice. For Followers, add 1 to your result for each cumulative scenario in which that operative was not deployed, and on a 5+ remove one pre-existing Battle Scar of your choice.
Add an additional 1 to your result when rolling after the final scenario of a multi-scenario adventure.
CASUALTY TEST
D6 | Result |
1 | Battle Scar: Make a Battle Scar test. Acolytes only earn half XP for this scenario (rounding up). Followers earn a maximum of 1 XP. |
2-5 | Full Recovery: No further effects. |
6 | Lesson Learnt: Acolytes gain D10 XP. Followers gain 1 XP. |
BATTLE SCAR TEST
Battle scars are temporary traumas your operative suffers, they can be removed by succeeding the Recovery Test.
D6 | Result |
1 |
Acolyte: Make a Permanent Injury test. Follower: Slain. this operative can no longer be used. Remove it from your Kill Team. |
2 | Critical Impairment: this operative cannot move further than its Move stat during activation, and its APL stat cannot be increased. |
3-4 | Micro-motorics Disruption: this operative always suffers the penalty to the Hit stat as if it were injured. |
5 | Lingering Ailment: this operative always suffers the penalty to its Move stat as if it were injured. |
6 | Cerebral Affliction: this operative does not gain a Battle Scar but does not gain any experience from this battle. |
PERMANENT INJURY TEST
Permanent injuries are serious traumas that can only be treated under very specific circumstances.
D6 | Result |
1 |
Slain: Your story is over. Please note: the Inquisition disclaims any and all knowledge of your service. |
2 | Pushed to the Limit: this operative's APL stat cannot be temporarily increased. |
3-4 | Slow Reaction: Decrease this operative's Hit stat by 1 |
5 | Maimed Leg: Decrease this operative's Move stat by 1. |
6 | Constitutional Flaw: Decrease this operative's Wounds stat by 1. |