Injury And Death

The universe is a dangerous place. For each Acolyte or Follower incapacitated during a scenario, make a Casualty Test and, as necessary, a Battle Scar and Permanent Injury test.

Unless the Casualty result is a natural 6, subtract 1 from the result for each Battle Scar or Permanent Injury that operative already has, then consult the tables opposite. If the result corresponds to a Battle Scar or Permanent Injury that operative already has, re-roll until a new Battle Scar or Permanent Injury is determined.

If a Battle Scar test result is Slain for a Follower, remove that operative from your Retinue.

If a Permanent Injury test result is Slain for an Acolyte, you may create a new Acolyte or promote an existing Follower, carrying their characteristics and skills over to Level 0 on the Acolyte progression table.

RECOVERY TEST

After each scenario, make a Recovery test for each operative with at least one pre-existing Battle Scar.

For Acolytes, on a 4+ remove one pre-existing Battle Scar of your choice. For Followers, add 1 to your result for each cumulative scenario in which that operative was not deployed, and on a 5+ remove one pre-existing Battle Scar of your choice.

Add an additional 1 to your result when rolling after the final scenario of a multi-scenario adventure.

CASUALTY TEST

D6 Result
1 Battle Scar: Make a Battle Scar test.
Acolytes only earn half XP for this scenario (rounding up). Followers earn a maximum of 1 XP.
2-5 Full Recovery: No further effects.
6 Lesson Learnt: Acolytes gain D10 XP. Followers gain 1 XP.

BATTLE SCAR TEST

Battle scars are temporary traumas your operative suffers, they can be removed by succeeding the Recovery Test.

D6 Result
1

Acolyte: Make a Permanent Injury test.

Follower: Slain. this operative can no longer be used. Remove it from your Kill Team.

2 Critical Impairment: this operative cannot move further than its Move stat during activation, and its APL stat cannot be increased.
3-4 Micro-motorics Disruption: this operative always suffers the penalty to the Hit stat as if it were injured.
5 Lingering Ailment: this operative always suffers the penalty to its Move stat as if it were injured.
6 Cerebral Affliction: this operative does not gain a Battle Scar but does not gain any experience from this battle.

PERMANENT INJURY TEST

Permanent injuries are serious traumas that can only be treated under very specific circumstances.

D6 Result
1

Slain: Your story is over.

Please note: the Inquisition disclaims any and all knowledge of your service.

2 Pushed to the Limit: this operative's APL stat cannot be temporarily increased.
3-4 Slow Reaction: Decrease this operative's Hit stat by 1
5 Maimed Leg: Decrease this operative's Move stat by 1.
6 Constitutional Flaw: Decrease this operative's Wounds stat by 1.
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