Marks Of Chaos

At the start of the scenario, player must select the Mark of Chaos for each HERETIC ASTARTES operative selected for deployment in this scenario. If the operative is PSYKER, it cannot select KHORNE. The Mark of Chaos will have effect during the Scenario. The operative will have both the Blessing and Curse of the respective mark until the end of Scenario.

Mark of Chaos oppositions:

  • KHORNE - SLAANESH
  • NURGLE - TZEENTCH

BLESSINGS AND CURSES

KHORNE: Wrathful Onslaught

  • Blessing: This operative’s melee weapons have the Severe weapon rule.
  • Curse: Until the end of scenario, each time this operative performs a free action, it costs 1AP, and it must roll a D6 before interacting with mission objectives, on a roll of 1 interaction fails.

NURGLE: Disgusting Vigour

  • Blessing: Whenever Normal Dmg of 3 or more is inflicted on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.
  • Curse: Until the end of Scenario, each time this operative shoots, re-roll one of your normal successes.

SLAANESH: Unnatural Agility

  • Blessing: Add 1" to this operative’s Move stat.
  • Curse: Until the end of the Scenario, each time this operative fights, re-roll one of your normal successes.

TZEENTCH: Empyreal Guidance

  • Blessing: This operative’s ranged weapons have the Severe weapon rule.
  • Curse: Until the end of the scenario, when performing Defense roll, you must re-roll one of your normal succeses.

UNDIVIDED: Vicious Reavers

  • Blessing: Whenever this operative is shooting against, fighting against or retaliating against an enemy operative within 6" of it, this operative’s weapons have the Ceaseless weapon rule.
  • Curse: At the start of the turning point, roll a D10 to select a random curse for this operative. 1: re-roll, 2-5: no curse, 6: Slaanesh, 7: Nurgle, 8: Khorne, 9: Tzeentch, 10: re-roll.

CURSES OF THE ANATHEMA

Some rare rules will refer to the curses of the ANATHEMA. These curses can only be removed by visiting the Dark Apostle.

ANATHEMA: Punishing Palm

  • Curse: Whenever an IMPERIUM fights or retailiates against this operative, its melee weapons have the Balanced weapon rule, if it already has that weapon rule, it has the Ceaseless weapon rule instead.

ANATHEMA: Middlebrow's Desperation

  • Curse: Whenever an IMPERIUM operative with Wounds stat of 9 or less shoots, fights or retailiates against this operative, its weapons have the Severe weapon rule.

ANATHEMA: Cousin's Supremacy

  • Curse: Whenever an IMPERIUM SPACE MARINE operative is within 3" of this operative, this operative is always treated as being Injured disregarding any rules allowing it not to do so or to ignore the negative stat modifiers.

ANATHEMA: Maid's Aversion

  • Curse: Whenever this operative is within 4" and visible from an IMPERIUM ADEPTA SORORITAS operative, this operative can be a valid target and is not obscured (instead of being within 2" and visible).

ANATHEMA: Gaze Of The Perfect

  • Curse: Whenever this operative is within 6" and visible from an IMPERIUM GREY KNIGHT operative, this operative cannot perform PSYCHIC actions and use PSYCHIC weapons.

ANATHEMA: Wise Man's Hatred

  • Curse: Whenever this operative is within 2" and visible from an IMPERIUM INQUISITION operative, it must target only the closest enemy operative. In addition, whenever there are any IMPERIUM INQUISITION operatives visible to this operative, it cannot be affected by any Tactical or Strategic ploys used by the players.
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