Interlude

A boarding torpedo has breached your Battle Barge, and it seems like Corpse-God's servants are targeting your Sorcerer's quarters. You have to evac him and purge the resistance.

SCENARIO RULES

Your Own Battleground: In the Set Up Operatives step, before placing any friendly operatives in the killzone, players can set up a maximum of 10 items of equipment (including mines) anywhere in the killzone not within 6" of Boarding Torpedo. In addition, players can set up up to 6 munitorum crates and barrels combined not within players' drop zone and not within 6" of Boarding Torpedo.

Decompression: Grenade weapons cannot be used in this scenario, while it is possible to measure distance between active operative and Breached Hull killzone edge.

PRIMARY OBJECTIVE

Friendly SORCERER ON DISC operative must survive 5 turning points

Reward: 1BP per player per each turning point after the first

SECONDARY OBJECTIVE

Friendly SORCERER ON DISC operative must escape from the Escape killzone edge. Escape room is unlocked in turning point 5.

Reward: 7BP per player

FRIENDLY OPERATIVES

In addition to any operatives the players have selected for the scenario, they have the SORCERER ON DISC operative using the datasheet below. It does not count toward Follower capacity, and does not require henchman wage.

SORCERER ON DISC APL MOVE HIT SAVE WOUNDS
kt3-apl 3 kt3-move 7" kt3-hit 3+ kt3-save 3+ kt3-wounds 16
  Name Atk Hit Dmg WR
  Doombolt 4 - 4/4 PSYCHIC, Devastating 2, Lethal 5+
  Fluxblast 4 - 3/4 PSYCHIC, Blast 2", Rending
  Mindburn 5 -1 2/3 PSYCHIC, Saturate, Torrent 1"
  Inferno Bolt Pistol 4 - 3/4 Range 8", Piercing 1
  Force stave 4 - 4/6 Psychic, Shock

Blink: This operative has access to the Blink firefight ploy.

Disc Of Tzeentch: This operative can move up and down over terrain features measuring the distance diagonally (instead of climbing), but must end action in which it moved on the Vantage terrain or on the killzone floor.

Prescience: Whenever the operative performs the Shoot action as a result of Counteract or Overwatch, its ranged weapons have either the Balanced or the Rending weapon rule (select when selecting weapon for that attack).

Psychic Interact: Whenever the operative performs the Interact action, it can select an object within 3" of it, instead of within control range. If it does so, that action counts as PSYCHIC action.

PROTECTED BY FATE 1AP

  PSYCHIC. Select one friendly CHAOS operative visible to this operative. Until the start of this operative’s next activation, until it's incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever an operative is shooting that selected operative, you can re-roll any of your defence dice.

  This operative cannot perform this action while within control range of an enemy operative.

SUMMON OBJECT 1AP

  PSYCHIC. Inflict 1 damage to this operative. If it is not incapacitated, place a munitorum crate or a barrel within control range of this operative. Each subsequent time this operative performs this action during the scenario, inflict 1 more damage to this operative, to a maximum of 14 damage.

  This operative cannot perform this action while within control range of an enemy operative.

HERETIC ASTARTES, CHAOS, CRIMSON CORSAIRS, PSYKER, FLY, SORCERER ON DISC

ENEMY OPERATIVES

IMPERIAL FISTS SPACE MARNE operatives (Aggressive, Siege Specialist, Tactical doctrine).

Initial setup: 3 ASSAULT INTERCESSOR operatives, 1 HELLBLASTER WARRIOR operative, 1 ASSAULT INTERCESSOR SERGEANT operative.

Enemy reinforcements:

Whenever it's supposed to be Heavy reinforcements, if there is no TERMINATOR SERGEANT operatives in the killzone, add a TERMINATOR SERGEANT operative, or a TERMINATOR BOMBARDIER operative if there is already a TERMINATOR SERGEANT operative in the killzone.

EVENT TABLE

Use Manufactorum event table.

SCENARIO MAP

Double table. Use Killzone: Gallowdark. Blue line is the Breached Hull killzone edge, orange line is the Escape killzone edge, orange zone is the players' drop zone.

 

Previous page: Arc 2 Next page: Imperial Bestiary