PTG - Alex - Amarkhan The Exile

NAME: Amarkhan The Exile 
APL MOVE HIT SAVE WOUNDS
CLASS: CHAOS SPACE MARINE
 3 
 5"   3+ 
 2+ 
 18  
PROGRESSION: BOON POINTS: 18
Weapons:
  NAME ATK HIT DMG WR BP
  Fluxblast 4 3+ 3/4 PSYCHIC, Blast 2", Rending -
  Heavy bolt pistol 3+  3/4  Range 8", Piercing Crits 1   
             
                                                                 
                                                                 
                                                                 
BOONS OF CHAOS:  

kt3-mark-slaanesh Slaanesh: Sadistic

kt3-mark-nurgle Nurgle: NONE

kt3-mark-khorne Khorne: NONE

kt3-mark-tzeentch Tzeentch: Capricious Plan, Fickle Fates, Fluxblast, Prescience

kt3-mark-undivided Undivided: Invisible, Psychic Interact

GIFTS OF CHAOS:  

Stage 1: Empyrical body, Sonic Subwoofer

EQUIPMENT & ENHANCEMENTS:  

Sonic rounds 2BP (locked)

Terminator Armour

ABILITIES:  

Capricious Plan: The operative gains access to Capricious Plan firefight ploy

Emipyrical Body: First time the operative is incapacitated during the Scenario, in the Strategy phase of the next turning point, it can be revived with full wounds remaining. When you do so, it loses a random element of his equipment (count the equipment, and roll the dice re-rolling excessive results)

Invisible: The operative can change its order for 1AP, if it is the last AP for the activation.

Fickle Fates: SUPPORT.

  • Whenever an operative is shooting this operative, if this operative is ready and you retain any critical successes, you can retain one of your fails as a normal success.
  • Whenever a friendly HERETIC ASTARTES operative within 6" and visible to this operative is shooting a ready enemy operative, that friendly operative's weapons have the Punishing weapon rule. If that weapon already has that weapon rule, it has the Relentless weapon rule.

Fluxblast: This operative is PSYKER and is always equipped with Fluxblast.

Prescience: Whenever the operative performs the Shoot action as a result of Counteract or Overwatch, its ranged weapons have either the Balanced or the Rending weapon rule (select when selecting weapon for that attack).

Psychic interact: Whenever this operative performs the Interact action, it can select an object within 3" of it, instead of within control range. If it does so, that action counts as PSYCHIC action.

Sadistic: Add 1 to the normal Dmg of melee weapons this operative is equipped with.

Sonic Subwoofer: This operative is always equipped with Sonic Rounds. Whenever an enemy operative performs the Fall Back action within control range of this operative, roll a D6, on a result of 3+ inflict D3 damage on that operative. This operative cannot be equipped with ranged weapons other than Bolt and Sonic weapons.

FOLLOWER CAP:  5
Name Datasheet Follower value Wage
Persius CHAOS SPACE MARINE 3 5BP
BATTLE SCARS & INJURIES:  





RESTED TALLY:     
KEYWORDS: HERETIC ASTARTES, CHAOS, HERETIC ASTARTES, THOUSAND SONS, PSYKER, AMARKHAN THE EXILE