PTG - Berimud - Cerebrus Putrescatim

NAME: CEREBRUS PUTRESCATIM
APL MOVE HIT SAVE WOUNDS
CLASS: CHAOS SPACE MARINE
 3 
 6"   3+ 
 2+ 
 16  
PROGRESSION: BOON POINTS: 89
Weapons:
  NAME ATK HIT DMG WR BP
  Doombolt 4 3+ 4/4 PSYCHIC, Devastating 2, Lethal 5+ -
  Life siphon 5 3+ 3/4 PSYCHIC, Saturate, Siphon Life -
             
             
                                                                 
                                                                 
                                                                 
BOONS OF CHAOS:  

kt3-mark-slaanesh Slaanesh: Ugly, Life Siphon

kt3-mark-nurgle Nurgle: Fat, Extra Bones, Steady, Implacable

kt3-mark-khorne Khorne: NONE

kt3-mark-tzeentch Tzeentch: NONE

kt3-mark-undivided Undivided: Iron Skin, Malicious Volleys, Doombolt

GIFTS OF CHAOS:  

Stage 1: Cloak Of Shadows, Empyrical Body

Stage 2: Warp Sight

EQUIPMENT & ENHANCEMENTS:  

Auspex (locked) 

Melta Rifle (cannot be equipped without disabling Cloak Of Shadows)

Las Fusil (needs to be researched)

Bone Shrapnel Rounds

 

ABILITIES:  

*Siphon Life: Whenever this operative is using this weapon, at the start of the Resolve Attack Dice step, you can select one friendly HERETIC ASTARTES operative visible to and within 6" of this operative. For each attack dice you resolve during that step that inflicts damage, that friendly operative regains 1 lost wound, or D3 lost wounds if it was a critical success.

Ugly: Enemy operatives within 3" of the operative worsen their Hit stat by 1.

Fat: Add 2 to the operative's Wounds stat.

Doombolt: The operative is PSYKER and is always equipped with Doombolt.

Life Siphon: The operative is PSYKER and is always equipped with Life Siphon.

Extra Bones: The operative can ignore Hit stat modifier while being injured.

Steady: When this operative shoots, improve Hit stat by 1 if it did not perform the Reposition in that activation.

Implacable:

  • Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.
  • You can ignore any changes to the stats of friendly HERETIC ASTARTES operatives from being injured (including their weapons' stats) while they're visible to and within 6" of this operative.

Iron Skin: When the operative suffers Critical Dmg of 3 or less, decrease that damage by 1.

Malicious Volleys: Add 1 to the normal Dmg of Boltgun, Bolt pistol and Chainsword the operative is equipped with.

Cloak of Shadows: The operative can perform the Charge action while having the Conceal order. Whenever a shooting attack is made against this operative when it is in Cover, it can retain two normal successes (instead of one) or a critical success. The oprative cannot be equipped with Chain weapons, Power weapons or ranged weapons that don't have the Silent weapon rule (excluding weapons that are result of having other abilities).

Empyrical Body: First time the operative is incapacitated during the Scenario, in the Strategy phase of the next turning point, it can be revived with full wounds remaining. Whenever it does so, it loses a random element of his equipment (count the equipment, and roll the dice re-rolling excessive results).

Warp Sight: This operative's weapons have the Seek Light weapon rule. This operatve cannot lose its Auspex from being incapacitated at the end of Scenario.

FOLLOWER CAP:  5
Name Datasheet Follower value Wage
Name CHAOS SPACE MARINE 3 5BP
BATTLE SCARS & INJURIES:  





RESTED TALLY:     
KEYWORDS: HERETIC ASTARTES, CHAOS, HERETIC ASTARTES, DEATH GUARD, PSYKER, CEREBRUS PUTRESCATIM