PTG - Titkov 1
NAME: SHAMAN |
APL | MOVE | HIT | SAVE | WOUNDS | |||||
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CLASS: CHAOS SPACE MARINE |
3 |
6" | 3+ |
3+ |
16 |
PROGRESSION: | BOON POINTS: | 86 |
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Weapons: | ||||||
NAME | ATK | HIT | DMG | WR | BP | |
Life siphon | 5 | 3+ | 3/3 | PSYCHIC, Saturate, Siphon Life | - | |
Fireblast | 4 | 3+ | 3/4 | PSYCHIC, Blast 2", 1" Devastating 1, Saturate | - | |
Malicious Bolt pistol | 4 | - | 4/4 | Range 8", Ammo 3 | 3 | |
Fell dagger | 5 | - | 3/4 | PSYCHIC, Rending, Siphon Life | 3 | |
Daemonic Power weapon | 5 | - | 4/7 | Lethal 5+ | 6 | |
BOONS OF CHAOS: |
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Slaanesh: Life Siphon
Nurgle: Fat
Khorne: NONE
Tzeentch: Prescience, Fireblast
Undivided: Invisible, Iron Skin, Malicious Volleys, Psychic Interact, Veterans Of Long War
GIFTS OF CHAOS: |
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Stage 1: Empyrical Body, Corrosion
Stage 2: Vicious Claws
EQUIPMENT & ENHANCEMENTS: |
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Frag grenade x1 2BP
Tainted rounds 2BP
Tilting shield
ABILITIES: |
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*Siphon Life: Whenever this operative is using this weapon, at the start of the Resolve Attack Dice step, you can select one friendly HERETIC ASTARTES operative visible to and within 6" of this operative. For each attack dice you resolve during that step that inflicts damage, that friendly operative regains 1 lost wound, or D3 lost wounds if it was a critical success.
Fat: Add 2 to the operative's Wounds stat.
Fireblast: The operative is PSYKER and is always equipped with Fireblast
Life Siphon: The operative is PSYKER and is always equipped with Life Siphon.
Prescience: Whenever the operative shoots on Counteract or Overwatch, add either Balanced or Rending (select before shooting) weapon rule to ranged weapon used for that attack.
Invisible: The operative can change its order for 1AP, if it is the last AP for the activation.
Iron Skin: When the operative suffers Critical Dmg of 3 or less, decrease that damage by 1.
Malicious Volleys: Add 1 to the normal Dmg of Boltgun, Bolt pistol and Chainsword the operative is equipped with.
Psychic Interact: Whenever the operative performs the Interact action, it can select an object within 3" of it.
Veterans Of Long War: SUPPORT. Whenever this operative performs the Shoot action with Bolt weapon, if it did not inflict any damage as a result of that attack, repeat the attack. That new attack does not generate additional attacks.
Tilting Shield: Once per turning point, when this operative is fighting or retailitating, they can use this rule. If they do, enemy operatives can only retain attack dice of 6 as critical hits, disregarding any other rules.
FOLLOWER CAP: | 5 |
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Name | Datasheet | Follower value | Wage |
Durak | BERZERKER | 3 | 6BP |
BATTLE SCARS & INJURIES: |
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RESTED TALLY: |
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